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hash_table.c
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/**
* @file hash_table.c
* @author hutusi ([email protected])
* @brief Refer to hash_table.h
* @date 2019-07-25
*
* @copyright Copyright (c) 2019, hutusi.com
*
*/
/**
* @todo:
* 1. reduce collisions
*/
#include "hash_table.h"
#include "def.h"
#include <stdlib.h>
#include <string.h>
struct _HashTable {
/** data point to HashTableEntity array,
* A HashTableEntity will be allocated when insert an entity to HashTable.
*/
HashTableEntity **data;
unsigned int length;
HashTableHashFunc hash_func;
HashTableEqualFunc equal_func;
HashTableFreeKeyFunc free_key_func;
HashTableFreeValueFunc free_value_func;
/** private: _allocated length of data. */
unsigned int _allocated;
/** private: count collision times. */
unsigned int _collisions;
};
HashTable *hash_table_new(HashTableHashFunc hash_func,
HashTableEqualFunc equal_func,
HashTableFreeKeyFunc free_key_func,
HashTableFreeValueFunc free_value_func)
{
HashTable *hash_table = (HashTable *)malloc(sizeof(HashTable));
hash_table->hash_func = hash_func;
hash_table->equal_func = equal_func;
hash_table->free_key_func = free_key_func;
hash_table->free_value_func = free_value_func;
/** initiate default size */
hash_table->_allocated = 16;
hash_table->length = 0;
hash_table->data = (HashTableEntity **)malloc(sizeof(HashTableEntity *) *
hash_table->_allocated);
memset(hash_table->data,
0,
sizeof(HashTableEntity *) * hash_table->_allocated);
hash_table->_collisions = 0;
return hash_table;
}
static void hash_table_free_entity(HashTable *hash_table,
HashTableEntity *entity)
{
if (hash_table->free_key_func && entity->key) {
hash_table->free_key_func(entity->key);
}
if (hash_table->free_value_func && entity->value) {
hash_table->free_value_func(entity->value);
}
free(entity);
}
void hash_table_free(HashTable *hash_table)
{
for (int i = 0; i < hash_table->_allocated; ++i) {
HashTableEntity *entity = hash_table->data[i];
while (entity) {
HashTableEntity *prev = entity;
entity = entity->next;
hash_table_free_entity(hash_table, prev);
}
}
free(hash_table->data);
free(hash_table);
}
static HashTableEntity *hash_table_new_entity(HashTableKey key,
HashTableValue value)
{
HashTableEntity *entity =
(HashTableEntity *)malloc(sizeof(HashTableEntity));
entity->key = key;
entity->value = value;
entity->next = NULL;
return entity;
}
static inline int hash_table_hashing_key(const HashTable *hash_table,
HashTableKey key)
{
return hash_table->hash_func(key) % hash_table->_allocated;
}
static HashTableEntity *hash_table_find_insert_place(HashTable *hash_table,
HashTableEntity *entity,
HashTableKey key)
{
HashTableEntity *prev = NULL;
while (entity != NULL) {
if (hash_table->equal_func(entity->key, key)) {
return NULL; /** duplicated key */
} else {
prev = entity;
entity = entity->next;
}
}
return prev;
}
static void hash_table_enlarge(HashTable *hash_table)
{
unsigned int new_size = hash_table->_allocated * 2;
HashTableEntity **new_data =
(HashTableEntity **)malloc(sizeof(HashTableEntity *) * new_size);
memset(new_data, 0, sizeof(HashTableEntity *) * new_size);
unsigned int old_size = hash_table->_allocated;
hash_table->_allocated = new_size;
hash_table->_collisions = 0;
for (unsigned int i = 0; i < old_size; ++i) {
HashTableEntity *entity = hash_table->data[i];
while (entity != NULL) {
HashTableEntity *new_entity = entity;
entity = entity->next;
new_entity->next = NULL;
unsigned int new_hash =
hash_table_hashing_key(hash_table, new_entity->key);
if (new_data[new_hash] == NULL) {
new_data[new_hash] = new_entity;
} else {
HashTableEntity *prev = hash_table_find_insert_place(
hash_table, new_data[new_hash], new_entity->key);
/** hash collision, append */
prev->next = new_entity;
++(hash_table->_collisions);
}
}
}
free(hash_table->data); /** free old data */
hash_table->data = new_data;
}
int hash_table_insert(HashTable *hash_table,
HashTableKey key,
HashTableValue value)
{
if (hash_table->length > (hash_table->_allocated * 0.75)) {
/** enlarge table */
hash_table_enlarge(hash_table);
}
int index = hash_table_hashing_key(hash_table, key);
if (hash_table->data[index] == NULL) {
hash_table->data[index] = hash_table_new_entity(key, value);
} else {
HashTableEntity *prev = hash_table_find_insert_place(
hash_table, hash_table->data[index], key);
/** hash collision, append value to entity list. */
prev->next = hash_table_new_entity(key, value);
++(hash_table->_collisions);
}
++(hash_table->length);
return 0;
}
static HashTableEntity *hash_table_get_entity(HashTable *hash_table,
HashTableKey key)
{
int index = hash_table_hashing_key(hash_table, key);
if (hash_table->data[index] == NULL) {
return NULL;
} else {
HashTableEntity *entity = hash_table->data[index];
while (entity != NULL) {
if (hash_table->equal_func(entity->key, key)) {
return entity; /** find it */
} else {
entity = entity->next;
}
}
/** not found */
return NULL;
}
}
HashTableValue hash_table_get(HashTable *hash_table, HashTableKey key)
{
HashTableEntity *entity = hash_table_get_entity(hash_table, key);
if (entity)
return entity->value;
else
return HASH_TABLE_VALUE_NULL;
}
int hash_table_set(HashTable *hash_table,
HashTableKey key,
HashTableValue value)
{
HashTableEntity *entity = hash_table_get_entity(hash_table, key);
if (entity) {
if (hash_table->free_value_func && entity->value) {
hash_table->free_value_func(entity->value);
}
entity->value = value;
return 0;
} else {
return hash_table_insert(hash_table, key, value);
}
}
int hash_table_delete(HashTable *hash_table, HashTableKey key)
{
int index = hash_table_hashing_key(hash_table, key);
if (hash_table->data[index] == NULL) {
return -1;
} else {
HashTableEntity *entity = hash_table->data[index];
HashTableEntity *prev = NULL;
while (entity != NULL) {
if (hash_table->equal_func(entity->key, key)) {
if (prev == NULL) {
hash_table->data[index] = NULL;
} else {
prev->next = NULL;
}
--(hash_table->length);
hash_table_free_entity(hash_table, entity);
return 0; /** find and delete it */
} else {
entity = entity->next;
}
}
/** not found */
return -1;
}
}
unsigned int hash_table_size(const HashTable *hash_table)
{
return hash_table->length;
}
static HashTableEntity *
hash_table_next_entity_from_index(const HashTable *hash_table, int index)
{
HashTableEntity *next = NULL;
for (int i = index; i < hash_table->_allocated; ++i) {
if (hash_table->data[i] != NULL) {
next = hash_table->data[i];
break;
}
}
return next;
}
HashTableEntity *hash_table_first_entity(const HashTable *hash_table)
{
return hash_table_next_entity_from_index(hash_table, 0);
}
static HashTableEntity *
hash_table_last_entity_before_index(const HashTable *hash_table, int index)
{
HashTableEntity *last = NULL;
for (int i = index - 1; i >= 0; --i) {
if (hash_table->data[i] != NULL) {
last = hash_table->data[i];
while (last->next != NULL) {
last = last->next;
}
break;
}
}
return last;
}
HashTableEntity *hash_table_last_entity(const HashTable *hash_table)
{
return hash_table_last_entity_before_index(hash_table,
hash_table->_allocated);
}
HashTableEntity *hash_table_next_entity(const HashTable *hash_table,
HashTableEntity *entity)
{
HashTableEntity *next = entity->next;
if (next != NULL)
return next;
int index = hash_table_hashing_key(hash_table, entity->key);
return hash_table_next_entity_from_index(hash_table, index + 1);
}
HashTableEntity *hash_table_prev_entity(const HashTable *hash_table,
HashTableEntity *entity)
{
int index = hash_table_hashing_key(hash_table, entity->key);
HashTableEntity *rover = hash_table->data[index];
if (rover != entity) {
while (rover->next != entity) {
rover = rover->next;
}
return rover;
}
return hash_table_last_entity_before_index(hash_table, index);
}