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TShockGoodLucky.cs
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TShockGoodLucky.cs
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using System;
using System.IO;
using System.Reflection;
using TerrariaApi.Server;
using TShockAPI;
using TShockAPI.Hooks;
using Terraria;
namespace Plugin
{
[ApiVersion(2, 1)]
public class Plugin : TerrariaPlugin
{
#region Plugin Info
public override string Author => "hufang360";
public override string Description => "好运来";
public override string Name => "GoodLucky";
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
#endregion
private static Config _config;
private static readonly string savedir = Path.Combine(TShock.SavePath, "GoodLucky");
public Plugin(Main game) : base(game)
{
}
public override void Initialize()
{
if( !Directory.Exists(savedir) )
Directory.CreateDirectory(savedir);
Reload();
ServerApi.Hooks.ServerJoin.Register(this, OnServerJoin);
GetDataHandlers.PlayerSpawn += new EventHandler<GetDataHandlers.SpawnEventArgs>(Rebirth);
GeneralHooks.ReloadEvent += OnReload;
}
private void OnReload(ReloadEventArgs args)
{
Reload();
args.Player.SendSuccessMessage("已重载 好运来 配置文件");
}
private void Reload()
{
_config = Config.Load(Path.Combine(savedir,"config.json"));
}
// 进入时
private void OnServerJoin(JoinEventArgs args)
{
TSPlayer op = TShock.Players[args.Who];
if( _config.exclude.Contains(op.Name ) )
return;
SetPlayerBuff(op);
}
// 复活时
private void Rebirth(object o, GetDataHandlers.SpawnEventArgs args)
{
TSPlayer op = args.Player;
if( _config.exclude.Contains(op.Name ) )
return;
SetPlayerBuff(op);
}
// 设置buff
private void SetPlayerBuff(TSPlayer op)
{
// Max possible buff duration as of Terraria 1.4.2.3 is 35791393 seconds (415 days).
var timeLimit = (int.MaxValue / 60) - 1;
foreach (BuffData d in _config.buff)
{
int id = d.id;
int time = d.seconds;
if (time < 0 || time > timeLimit)
time = timeLimit;
op.SetBuff(id, time*60);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
ServerApi.Hooks.ServerJoin.Deregister(this, OnServerJoin);
GetDataHandlers.PlayerSpawn -= new EventHandler<GetDataHandlers.SpawnEventArgs>(Rebirth);
GeneralHooks.ReloadEvent -= OnReload;
}
base.Dispose(disposing);
}
}
}