You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
One of big questions here is: how will we define the reach set in this case?
Full information reach set: reachable points based on the whole information
➖ Harder to implement
➖ Doesn't fully correspond to reality: we only know the wind at current altitude and on ground (by looking at the windsock)
➕ Very interesting to see it
Reach set based on known wind at altitude
➕ Corresponds to reality: we think that we are reaching the LZ, but suddenly we have a strong wind at some altitude and we can't reach it anymore (who would have known! 😕)
➕ Nothing new to implement
➖ Reach set evolution will be a bit weirder: it will jump a bit unpredictably when the wind changes
➖ Don't know how to account for wind at ground level information.
I now have a view on reorganizing of the interface. Briefly: remove the legend to a tutor, create separate sections on the right for winds, pattern settings etc.
Different winds for different altitudes.
The text was updated successfully, but these errors were encountered: