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Reachability sets too slow #21

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ilyapoz opened this issue Jan 30, 2014 · 1 comment
Open

Reachability sets too slow #21

ilyapoz opened this issue Jan 30, 2014 · 1 comment

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@ilyapoz
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ilyapoz commented Jan 30, 2014

Need to optimize that.

ilyapoz added a commit that referenced this issue Jan 30, 2014
Simply only display the last tree circles: others are within them in
current configuration.
A small try on #21
@ilyapoz
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ilyapoz commented Jan 30, 2014

The bottleneck seems to be not the computation, but the google maps's performance when drawing semi-transparent circles over the map.

b257c9c is an attempt to tackle this by simply not drawing the smaller circles.

One other possible approach would be to draw a single google maps object for the reachability set. But the tradeoff between a more difficult computation (convex hull maybe) and quicker drawing has to be considered.

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