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main.go
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package main
import (
"bytes"
_ "embed"
"fmt"
"image"
"image/color"
_ "image/png"
"log"
"math/rand"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
)
const (
debug = false
screenX = 640
screenY = 480
baseX = 100
groundY = 400
speed = 6
jumpingPower = 15
gravity = 1
interval = 10
minTreeDist = 50
maxTreeCount = 3
fontSize = 10
// game modes
modeTitle = 0
modeGame = 1
modeGameover = 2
// tree kinds
kindTreeSmall = 0
kindTreeBig = 1
// image sizes
dinosaurHeight = 50
dinosaurWidth = 100
groundHeight = 50
groundWidth = 50
treeSmallWidth = 25
treeSmallHeghit = 50
treeBigWidth = 25
treeBigHeghit = 75
)
//go:embed resources/images/dinosaur_01.png
var byteDinosaur1Img []byte
//go:embed resources/images/dinosaur_02.png
var byteDinosaur2Img []byte
//go:embed resources/images/tree_small.png
var byteTreeSmallImg []byte
//go:embed resources/images/tree_big.png
var byteTreeBigImg []byte
//go:embed resources/images/ground.png
var byteGroundImg []byte
var (
dinosaur1Img *ebiten.Image
dinosaur2Img *ebiten.Image
treeSmallImg *ebiten.Image
treeBigImg *ebiten.Image
groundImg *ebiten.Image
arcadeFont font.Face
)
func init() {
rand.Seed(time.Now().UnixNano())
img, _, err := image.Decode(bytes.NewReader(byteDinosaur1Img))
if err != nil {
log.Fatal(err)
}
dinosaur1Img = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(byteDinosaur2Img))
if err != nil {
log.Fatal(err)
}
dinosaur2Img = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(byteTreeSmallImg))
if err != nil {
log.Fatal(err)
}
treeSmallImg = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(byteTreeBigImg))
if err != nil {
log.Fatal(err)
}
treeBigImg = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(byteGroundImg))
if err != nil {
log.Fatal(err)
}
groundImg = ebiten.NewImageFromImage(img)
tt, err := opentype.Parse(fonts.PressStart2P_ttf)
if err != nil {
log.Fatal(err)
}
const dpi = 72
arcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: fontSize,
DPI: dpi,
Hinting: font.HintingFull,
})
}
type tree struct {
x int
y int
kind int
visible bool
}
func (t *tree) move(speed int) {
t.x -= speed
}
func (t *tree) show() {
t.kind = rand.Intn(2)
t.x = screenX
switch t.kind {
case kindTreeSmall:
t.y = groundY - treeSmallHeghit
case kindTreeBig:
t.y = groundY - treeBigHeghit
}
t.visible = true
}
func (t *tree) hide() {
t.visible = false
}
func (t *tree) isOutOfScreen() bool {
return t.x < -50
}
type ground struct {
x int
y int
}
func (g *ground) move(speed int) {
g.x -= speed
if g.x < -groundWidth {
g.x = g.x + groundWidth
}
}
// Game struct
type Game struct {
mode int
count int
score int
hiscore int
dinosaurX int
dinosaurY int
gy int
jumpFlg bool
trees [maxTreeCount]*tree
lastTreeX int
ground *ground
}
// NewGame method
func NewGame() *Game {
g := &Game{}
g.init()
return g
}
// Init method
func (g *Game) init() {
// Update hiscore
if g.hiscore < g.score {
g.hiscore = g.score
}
g.count = 0
g.score = 0
g.lastTreeX = 0
g.gy = 0
g.dinosaurX = baseX
g.dinosaurY = groundY - dinosaurHeight
for i := 0; i < maxTreeCount; i++ {
g.trees[i] = &tree{}
}
g.ground = &ground{y: groundY - 30}
}
// Update method
func (g *Game) Update() error {
switch g.mode {
case modeTitle:
if g.isKeyJustPressed() {
g.mode = modeGame
}
case modeGame:
g.count++
g.score = g.count / 5
if !g.jumpFlg && g.isKeyJustPressed() {
g.jumpFlg = true
g.gy = -jumpingPower
}
if g.jumpFlg {
g.dinosaurY += g.gy
g.gy += gravity
}
if g.dinosaurY >= groundY-dinosaurHeight {
g.jumpFlg = false
}
for _, t := range g.trees {
if t.visible {
t.move(speed)
if t.isOutOfScreen() {
t.hide()
}
} else {
if g.count-g.lastTreeX > minTreeDist && g.count%interval == 0 && rand.Intn(10) == 0 {
g.lastTreeX = g.count
t.show()
break
}
}
}
g.ground.move(speed)
if g.hit() {
g.mode = modeGameover
}
case modeGameover:
if g.isKeyJustPressed() {
g.init()
g.mode = modeGame
}
}
return nil
}
// Draw method
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(color.White)
text.Draw(screen, fmt.Sprintf("Hisore: %d", g.hiscore), arcadeFont, 300, 20, color.Black)
text.Draw(screen, fmt.Sprintf("Score: %d", g.score), arcadeFont, 500, 20, color.Black)
var xs [3]int
var ys [3]int
if len(g.trees) > 0 {
for i, t := range g.trees {
xs[i] = t.x
ys[i] = t.y
}
}
if debug {
ebitenutil.DebugPrint(screen, fmt.Sprintf(
"g.y: %d\nTree1 x:%d, y:%d\nTree2 x:%d, y:%d\nTree3 x:%d, y:%d",
g.dinosaurY,
xs[0],
ys[0],
xs[1],
ys[1],
xs[2],
ys[2],
))
}
g.drawGround(screen)
g.drawTrees(screen)
g.drawDinosaur(screen)
switch g.mode {
case modeTitle:
text.Draw(screen, "PRESS SPACE KEY", arcadeFont, 245, 240, color.Black)
case modeGameover:
text.Draw(screen, "GAME OVER", arcadeFont, 275, 240, color.Black)
}
}
func (g *Game) drawDinosaur(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(baseX, float64(g.dinosaurY))
op.Filter = ebiten.FilterLinear
if (g.count/5)%2 == 0 {
screen.DrawImage(dinosaur1Img, op)
return
}
screen.DrawImage(dinosaur2Img, op)
}
func (g *Game) drawTrees(screen *ebiten.Image) {
for _, t := range g.trees {
if t.visible {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(t.x), float64(t.y))
op.Filter = ebiten.FilterLinear
switch t.kind {
case kindTreeSmall:
screen.DrawImage(treeSmallImg, op)
case kindTreeBig:
screen.DrawImage(treeBigImg, op)
}
}
}
}
func (g *Game) drawGround(screen *ebiten.Image) {
for i := 0; i < 14; i++ {
x := float64(groundWidth * i)
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(x, float64(g.ground.y))
op.GeoM.Translate(float64(g.ground.x), 0.0)
op.Filter = ebiten.FilterLinear
screen.DrawImage(groundImg, op)
}
}
// Layout method
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return screenX, screenY
}
func (g *Game) isKeyJustPressed() bool {
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
return true
}
return false
}
func (g *Game) hit() bool {
hitDinosaurMinX := g.dinosaurX + 20
hitDinosaurMaxX := g.dinosaurX + dinosaurWidth - 15
hitDinosaurMaxY := g.dinosaurY + dinosaurHeight - 10
for _, t := range g.trees {
hitTreeMinX := t.x + 5
hitTreeMaxX := t.x + treeSmallWidth - 5
hitTreeMinY := t.y + 5
if t.visible {
if hitDinosaurMaxX-hitTreeMinX > 0 && hitTreeMaxX-hitDinosaurMinX > 0 && hitDinosaurMaxY-hitTreeMinY > 0 {
return true
}
}
}
return false
}
func main() {
ebiten.SetWindowSize(screenX, screenY)
ebiten.SetWindowTitle("Dinosaur Jump")
if err := ebiten.RunGame(NewGame()); err != nil {
log.Fatal(err)
}
}