Graphic RAM buffer option #776
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Hi, I am interested in using the graphic ram to render some 3D graphics. I would like to be able to know if the B input supports what I would like to do. I would like to draw a cube1 in buffer 1, while displaying buffer 0. Is this how the buffer input works? jarvi |
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Yes, if you set the size of the graphic, the memory will have exactly twice the size to store two images. The images follow each other directly in the memory. The input B then determines which image is displayed. |
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I'm unsure how to use it though. Do I manually have to double the amount of addresses in memory and apply my own offset? Then how does the B input know where the start of the first or second buffer is? On Jun 17, 2021 2:46 PM, Helmut Neemann ***@***.***> wrote:
Yes, if you set the size of the graphic, the memory will have exactly twice the size to store two images. The images follow each other directly in the memory. The input B then determines which image is displayed.
It is a classic double buffering approach.
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Beta Was this translation helpful? Give feedback.
Yes, if you set the size of the graphic, the memory will have exactly twice the size to store two images. The images follow each other directly in the memory. The input B then determines which image is displayed.
It is a classic double buffering approach.