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Getting (DLL) initialization routine failed error #11
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Okay, so this issue was apparently caused because I did not run the electron-rebuild step in the ./client project:
However, I'm still not sure how to start displaying the overlay in a game. |
Exception thrown: read access violation. |
Alright. Gave up on running the dx11app example. Got things working using a native game. Had to modify the index.js of node-ovhook to export the module, then import into the electron app client: |
Now things are strange again. Seems like it attaches for a few runs, then stops working. Trying to trace down what's going on. |
All the demo apps(like dx11app) will read resouce from working directory , and its resource is put under the project directory, so usally I start it with VS2017 which make the working dir as project dir, I should make it more clearly on document. |
Hello,i have the same preblom,Can you tell me how you solved it,Thank you very much |
Same problem here with packed app, but with the latest version with CMake |
I managed to fix it copying the old binding.gyp file and ran electron-rebuild, the new .node file will be here |
in case of anyone encountering this error, i will share my problem and the solution. problem:it works properly on windows 11, but throws "(DLL) initialization routine failed error" on windows 10. solution:
i dont understand why compiling using cmake do not make it through on windows 10, obviously we have declare the electron version under package.json's cmakejs section https://github.com/hiitiger/goverlay/blob/master/package.json#L29 |
Hey there. I'm new to this project and trying to figure out how to get things building/running. I followed the steps in your README but keep hitting an issue.
After this, the Electron app starts, but when I press "start" I get another error:
Any idea of the cause/fix?
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