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lights.scm
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;;; lights.scm
; Pimeää huonetta kuvaava cell-lightning -rakenne
(define dark-cell-lightning
(make-vector 5 (vector 0 0 0)))
; Valaisee väriä valolla
(define (apply-light-to-color color light)
(vector-map-2 * color light))
(define (color->color-string original-color)
(define (quantize-and-crop-component color-component)
(cond ((<= 0.0 color-component color-max-intensity)
(/ (round (* color-quantization-levels color-component))
color-quantization-levels))
((>= color-component color-max-intensity)
color-max-intensity)
(else
0.0)))
(let ((color (mul global-brightness-factor original-color)))
(case color-mode
((normal)
(string-append "rgbi:"
(number->string (quantize-and-crop-component (vector-ref color 0)))
"/"
(number->string (quantize-and-crop-component (vector-ref color 1)))
"/"
(number->string (quantize-and-crop-component (vector-ref color 2)))))
((blue-gray)
(let ((red&green-string (number->string (quantize-and-crop-component (min (average (vector-ref color 0)
(vector-ref color 1))
(vector-ref color 2))))))
(string-append "rgbi:"
red&green-string
"/"
red&green-string
"/"
(number->string (quantize-and-crop-component (vector-ref color 2))))))
((cyan-gray)
(let ((green&blue-string (number->string (quantize-and-crop-component (average (vector-ref color 1)
(vector-ref color 2))))))
(string-append "rgbi:"
(number->string (quantize-and-crop-component (min (vector-ref color 0)
(average (vector-ref color 1)
(vector-ref color 2)))))
"/"
green&blue-string
"/"
green&blue-string)))
((green-blue-gray)
(string-append "rgbi:"
(number->string (quantize-and-crop-component (min (vector-ref color 0)
(vector-ref color 1)
(vector-ref color 2))))
"/"
(number->string (quantize-and-crop-component (vector-ref color 1)))
"/"
(number->string (quantize-and-crop-component (vector-ref color 2)))))
((grayscale)
(let ((gray-string (number->string (quantize-and-crop-component (average (vector-ref color 0)
(vector-ref color 1)
(vector-ref color 2))))))
(string-append "rgbi:"
gray-string
"/"
gray-string
"/"
gray-string))))))
; Poimii huoneen valaistustiedosta yksittäisen valaistuksen tiettyyn suuntaan.
; dir: f = floor, enws = ilmansuunnat
(define (cell-lightning->cell-fenws-dir-lightning lights dir)
(vector-ref lights
(cadr (assq dir
'((f 0) (e 1) (n 2) (w 3) (s 4))))))
; Generoi yksittäisestä valoarvosta hieman väpättävän color-cycle-steps -pituisen sekvenssin
(define (generate-randomly-flickering-lights light)
(generate-vector color-cycle-steps
(lambda ()
(mul light
; 1 +- (0 .. lights-flicker-amount/2):
(+ (- 1 (/ lights-flicker-amount 2))
; 0 <= random-value < lights-flicker-amount:
(/ (random (inexact->exact (round (* 1000
lights-flicker-amount))))
1000))))))
(define (generate-flashing-lights light)
(let ((light-magnitudes (generate-vector-with-i color-cycle-steps
(lambda (i)
(linear-interpolate (/ i
color-cycle-steps)
(cons 0.0 1.0)
(cons 0.5 0.0)
(cons 1.0 0.0))))))
;(dynamic-bezier (/ i
; color-cycle-steps)
; 0.4
; 0.2
; 0.0
; 0.4)))))
(vector-map (lambda (magnitude)
(mul magnitude
light))
light-magnitudes)))
;;; Luo, alustaa ja aktivoi uuden liikkuvan valonlähteen
(define (new-dynamic-light dynamic-lights-manager locator ticker
affection-distance switching-steps light-color visible-in-3d-mode? bg-mergeable?)
(let ((previous-loc ((locator 'get-loc)))
(visit-handlers-prev-cell ((locator 'get-loc-as-cell-index-x.y)))
(dying? false)
(state-changed? true)
(flicker-lights false)
(prev-light-brightness 0)
(light-brightness (new-smooth-changing-value ticker
switching-steps
(lambda (t) t)
0)))
; Apufunktiot
(define (init)
((ticker 'request-ticking!) dispatch)
((light-brightness 'set-target-value!) 1)
((locator 'request-cell-visit-messages) cell-visit-message-handler)
((dynamic-lights-manager 'update-me!) dispatch true))
(define (tick!)
; Onko henki lähtenyt?
(if (and dying?
(= ((light-brightness 'get-mapped-value)) 0))
(begin
((dynamic-lights-manager 'erase-me!) dispatch)
((ticker 'stop-ticking-me!) dispatch)
((locator 'request-cell-visit-messages) false)
(set! dying? 'dead!))
; Hengissä vielä
(begin
; Ollaanko liikuttu?
(if (not (equal? previous-loc
((locator 'get-loc))))
(set! state-changed? true))
; Kirkkaus muuttunut? Päivitetään flicker-lights
(if (not (= prev-light-brightness
((light-brightness 'get-mapped-value))))
(begin
(set! state-changed? true)
(set! flicker-lights false)
(set! prev-light-brightness ((light-brightness 'get-mapped-value)))))
; Onko tila muuttunut? Päivitetään tilanne dynamic-lights-managerille
(if state-changed?
(begin
((dynamic-lights-manager 'update-me!) dispatch false)
(set! previous-loc ((locator 'get-loc)))
(set! state-changed? false))))))
(define (cell-visit-message-handler visited-cell-x.y)
((dynamic-lights-manager 'im-in-a-new-cell!) dispatch
visit-handlers-prev-cell
visited-cell-x.y)
(set! visit-handlers-prev-cell
visited-cell-x.y))
(define (make-flicker-lights)
(generate-randomly-flickering-lights (mul ((light-brightness 'get-mapped-value))
light-color)))
; Metodit
(define (set-light-color! new-light-color)
(set! light-color new-light-color)
(set! flicker-lights false)
(set! state-changed? true))
(define (get-light-color)
light-color)
(define (get-affection-distance)
affection-distance)
(define (get-info-visible-in-3d-mode?)
visible-in-3d-mode?)
(define (get-lights)
(if (not flicker-lights)
(set! flicker-lights
(make-flicker-lights)))
flicker-lights)
(define (die!)
((light-brightness 'set-target-value!) 0)
(set! dying? true))
(define (query-bg-mergeable?)
bg-mergeable?)
(define (set-as-bg-merged!)
(set! bg-mergeable? 'merged!))
(define (bg-merged?)
(eq? bg-mergeable? 'merged!))
; Dispatch
(define (dispatch method)
(if (eq? dying? 'dead!)
false
(cond ((eq? method 'tick!) tick!)
((eq? method 'set-light-color!) set-light-color!)
((eq? method 'get-light-color) get-light-color)
((eq? method 'locator) locator)
((eq? method 'light-brightness) light-brightness)
((eq? method 'get-affection-distance) get-affection-distance)
((eq? method 'visible-in-3d-mode?) get-info-visible-in-3d-mode?)
((eq? method 'get-lights) get-lights)
((eq? method 'die!) die!)
((eq? method 'bg-mergeable?) query-bg-mergeable?)
((eq? method 'set-as-bg-merged!) set-as-bg-merged!)
((eq? method 'bg-merged?) bg-merged?)
(else (error "Unknown method! dynamic-light." method)))))
(init)
dispatch))
;;; dynamic-lights-manager:
;;; Hoitaa labyrintin liikkuvia valoja.
(define (new-dynamic-lights-manager maze-map)
(let ((all-dynamic-lights '())
(dynamic-lights-in-cells-vector (generate-vector (cadr ((maze-map 'get-size-list)))
(lambda ()
(generate-vector (car ((maze-map 'get-size-list)))
(lambda ()
'()))))))
;;; Apufunktiot
(define (add-dynamic-light-ref-to-cell cell-x.y ref)
(vector-set! (vector-ref dynamic-lights-in-cells-vector
(cdr cell-x.y))
(car cell-x.y)
(cons ref
(vector-ref (vector-ref dynamic-lights-in-cells-vector
(cdr cell-x.y))
(car cell-x.y)))))
(define (remove-dynamic-light-ref-from-cell cell-x.y ref)
(vector-set! (vector-ref dynamic-lights-in-cells-vector
(cdr cell-x.y))
(car cell-x.y)
(remove-from-list (vector-ref (vector-ref dynamic-lights-in-cells-vector
(cdr cell-x.y))
(car cell-x.y))
ref)))
;;; Metodit
; Luo uuden dynaamisen valonlähteen. Valonlähdettä voi liikutella ja sillä on kineettiset ominaisuudet.
; Valonlähde aktivoituu välittömästi.
(define (make-and-register-dynamic-light! . args)
(apply new-dynamic-light (cons dispatch
args)))
(define (update-me! dynamic-light first-time?)
; Jos eka kerta, lisätään kaikkien valojen listaan ja ko. huoneen listaan
(if first-time?
(begin
(set! all-dynamic-lights
(cons dynamic-light
all-dynamic-lights))
(add-dynamic-light-ref-to-cell (((dynamic-light 'locator) 'get-loc-as-cell-index-x.y))
dynamic-light)))
; Poistetaan
(if (not first-time?)
((maze-map 'remove-light-source!) dynamic-light 'dynamic-light))
; Ja laitetaan takaisin
((maze-map 'add-light-source!) (make-light-source-type 'dynamic-light
((dynamic-light 'get-affection-distance))
((dynamic-light 'get-lights)))
(((dynamic-light 'locator) 'get-loc))
dynamic-light))
(define (im-in-a-new-cell! dynamic-light prev-cell new-cell)
;(display (list 'im-in-new-cell!: prev-cell new-cell)) (newline)
(if prev-cell
(remove-dynamic-light-ref-from-cell prev-cell
dynamic-light))
(add-dynamic-light-ref-to-cell new-cell
dynamic-light))
(define (erase-me! dynamic-light)
((maze-map 'remove-light-source!) dynamic-light 'dynamic-light)
(remove-dynamic-light-ref-from-cell (((dynamic-light 'locator) 'get-loc-as-cell-index-x.y))
dynamic-light)
(set! all-dynamic-lights
(remove-from-list all-dynamic-lights
dynamic-light)))
(define (get-dynamic-lights-list)
all-dynamic-lights)
(define (get-dynamic-lights-in-cell-list cell-x.y)
; (display (list 'get-dyns-in-cell: cell-x.y)) (newline)
; (display (list 'result:
; (vector-ref (vector-ref dynamic-lights-in-cells-vector
; (cdr cell-x.y))
; (car cell-x.y))))
; (newline)
(vector-ref (vector-ref dynamic-lights-in-cells-vector
(cdr cell-x.y))
(car cell-x.y)))
;;; Dispatch
(define (dispatch method)
(cond ((eq? method 'new-dynamic-light!) make-and-register-dynamic-light!)
((eq? method 'update-me!) update-me!)
((eq? method 'erase-me!) erase-me!)
((eq? method 'im-in-a-new-cell!) im-in-a-new-cell!)
((eq? method 'get-dynamic-lights-list) get-dynamic-lights-list)
((eq? method 'get-dynamic-lights-in-cell-list) get-dynamic-lights-in-cell-list)
(else (error "Unknown method! dynamic-lights-manager." method))))
dispatch))