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dukecon-mode.el
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dukecon-mode.el
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;;; dukecon-mode.el -- Major mode for editing Eduke .con files
;; Author: Philipp Kutin, based on a tutorial by Scott Andrew Borton
;; Created: 01 Sep 2007
;; Last updated: 18 Feb 2015
;; Keywords: Duke3D Eduke32 con major-mode
;; Copyright (C) 2007-2015 Philipp Kutin
;; Copyright (C) 2000, 2003 Scott Andrew Borton
;; This program is free software; you can redistribute it and/or
;; modify it under the terms of the GNU General Public License as
;; published by the Free Software Foundation; either version 2 of
;; the License, or (at your option) any later version.
;; This program is distributed in the hope that it will be
;; useful, but WITHOUT ANY WARRANTY; without even the implied
;; warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
;; PURPOSE. See the GNU General Public License for more details.
;; You should have received a copy of the GNU General Public
;; License along with this program; if not, write to the Free
;; Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
;; MA 02111-1307 USA
;;; Installation:
;;
;; Have the directory which contains this file in your
;; load-path, for example: (add-to-list 'load-path "~/.emacs-lisp")
;; Add the following to your ~/.emacs file:
;; (require 'dukecon-mode)
;;; Commentary:
;;
;; The mode is based on a tutorial about Emacs
;; mode creation which can be found here:
;; http://two-wugs.net/emacs/mode-tutorial.html
;; (link dead as of 2009-03-23)
;; The following features are implemented:
;; imenu, eldoc, movement by top-level definitions (states, onevents, actors)
;; using the keys for by-defun-movement (`C-M-a' and `C-M-e' by default),
;; outline (outlining top-level definitions).
;; A function `dukecon-find-definition' which takes the symbol at point
;; and searches `dukecon-main-con-file-name' and files included therein
;; for a "define" or "gamevar" definition of that symbol. If it is found,
;; the line containing the definition is printed on the mode line.
;; For this to work, `dukecon-working-directory' must also be set.
;; The following keybindings are made:
;; `C-c C-d': `dukecon-find-definition'
;; `C-c C-s', `C-c C-e', `C-c C-a' insert a new state, onevent, and actor
;; block, respectively.
;; Also, check out the customization group `dukecon' for some
;; user-customizable options.
;;; Code:
(defvar dukecon-mode-hook nil)
(defvar dukecon-mode-map
(let ((dukecon-mode-map (make-sparse-keymap)))
(define-key dukecon-mode-map "\C-c\C-d" 'dukecon-find-definition)
(define-key dukecon-mode-map "\C-c\C-s" 'dukecon-insert-state)
(define-key dukecon-mode-map "\C-c\C-e" 'dukecon-insert-event)
(define-key dukecon-mode-map "\C-c\C-a" 'dukecon-insert-actor)
dukecon-mode-map)
"Keymap for DUKECON major mode")
(add-to-list 'auto-mode-alist '("\\.con\\'" . dukecon-mode))
(defconst dukecon-keywords-1
'(actor enda state ends onevent endevent eventloadactor useractor))
(defconst dukecon-keywords-2
'( break case default else endswitch ifaction
ifactioncount ifactor ifactorsound ifactornotstayput ifai ifangdiffl
ifawayfromwall ifbulletnear ifcansee ifcanseetarget
ifcanshoottarget ifceilingdistl ifclient ifcount ifdead iffloordistl
ifgapzl ifgotweaponce ifhitspace ifhitweapon ifinouterspace
ifinspace ifinwater ifmove ifmultiplayer ifnosounds ifnotmoving
ifonwater ifoutside ifp ifpdistg ifpdistl ifphealthl ifpinventory ifplayersl
ifrespawn ifrnd ifserver ifsound ifspawnedby ifspritepal ifsquished
ifstrength ifvarand ifvare ifvareither ifvarg ifvarl ifvarn
ifvaror ifvarvarand ifvarvare ifvarvareither ifvarvarg ifvarvarl
ifvarvarn ifvarvaror ifvarvarxor ifvarxor ifwasweapon return switch
whilevarn whilevarvarn ))
(defconst dukecon-keywords-3
'( action activate activatebysector activatecheat addammo addinventory
addkills addlog addlogvar addphealth addstrength addvar addvarvar
addweapon addweaponvar ai andvar andvarvar angoff angoffvar
betaname cactor calchypotenuse cansee canseespr changespritesect
changespritestat cheatkeys checkactivatormotion checkavailinven
checkavailweapon clearmapstate clipdist clipmove clipmovenoslide cmenu copy cos count cstat
cstator debris debug define definecheat definegamefuncname
definegametype definelevelname defineprojectile definequote
defineskillname definesound definevolumename digitalnumber
digitalnumberz displayrand displayrandvar displayrandvarvar dist
divvar divvarvar dragpoint dynamicsoundremap dynamicremap echo endofgame endoflevel
enhanced eqspawn eqspawnvar eshoot eshootvar espawn espawnvar
ezshoot ezshootvar fall findnearactor findnearactor3d
findnearactor3dvar findnearactorvar findnearactorz
findnearactorzvar findnearsprite findnearsprite3d
findnearsprite3dvar findnearspritevar findnearspritez
findnearspritezvar findotherplayer findplayer flash gamearray
gamestartup gametext gametextz gamevar getactor getactorangle
getactorvar getangle getangletotarget getarraysize
getceilzofslope getcurraddress getflorzofslope getincangle
getinput getkeyname getlastpal getmusicposition getplayer getplayerangle
getplayervar getpname getprojectile getsector gettextureceiling
gettexturefloor getthisprojectile getticks gettimedate gettspr
getuserdef getwall getzrange globalsound globalsoundvar gmaxammo
guniqhudid guts headspritesect headspritestat hitradius
hitradiusvar hitscan include includedefault inittimer insertspriteq jump killit
ldist lineintersect loadmapstate lockplayer lotsofglass mail mikesnd minitext
modvar modvarvar money move movesprite mulscale mulvar mulvarvar
music myos myospal myospalx myosx neartag nextspritesect
nextspritestat nullop operate operateactivators
operatemasterswitches operaterespawns operatesectors orvar
orvarvar palfrom paper pkick precache prevspritesect
prevspritestat pstomp qgetsysstr qspawn qspawnvar qsprintf
qstrcat qstrcpy qstrdim qstrncat qstrlen qsubstr quake quote randvar randvarvar
rayintersect readarrayfromfile readgamevar redefinequote resetactioncount
resetcount resetplayer resizearray respawnhitag rotatepoint
rotatesprite rotatespritea rotatesprite16 save savegamevar savemapstate savenn
screentext screensound scriptsize sectclearinterpolation sectgethitag sectgetlotag
sectorofwall sectsetinterpolation setactor setactorangle setactorsoundpitch
setactorvar setarray setaspect setcfgname setdefname setgamename
setgamepalette setinput setmusicposition setplayer setplayerangle setplayervar
setprojectile setsector setsprite setthisprojectile settspr
setuserdef setvar setvarvar setwall shadeto shiftvarl shiftvarr shoot
shootvar showview showviewunbiased sin sizeat sizeto sleeptime smaxammo sound
soundonce soundoncevar soundvar spawn spgethitag spgetlotag
spriteflags spritenopal spritenoshade spritenvg spritepal
spriteshadow sqrt ssp startlevel starttrack starttrackvar
stopactorsound
stopallsounds stopsound stopsoundvar strength subvar subvarvar
time tip tossweapon undefinelevel undefineskill undefinevolume updatesector updatesectorz userquote
wackplayer writearraytofile xorvar xorvarvar zshoot zshootvar ))
;;; Font lock
(defgroup dukecon nil
"Major mode for editing Duke3D/Eduke(32) con files."
:group 'languages
:link `(url-link :tag "Mail the author"
,(concat (string 109 97 105 108 116 111 58 104 101 108 105
120 104 111 114 110 101 100 64 103 109 97 105 108 46 99 111 109)
"?subject=Dukecon Mode")))
(defvar dukecon-block-keywords 'dukecon-block-keywords)
(defvar dukecon-flow-keywords 'dukecon-flow-keywords)
(defvar dukecon-misc-keywords 'dukecon-misc-keywords)
(defface dukecon-block-keywords '((t (:inherit font-lock-builtin-face)))
"*Block-enclosing keywords for Dukecon Mode." :group 'dukecon :group 'faces)
(defface dukecon-flow-keywords '((t (:inherit font-lock-keyword-face)))
"*Control-flow keywords for Dukecon Mode." :group 'dukecon :group 'faces)
(defface dukecon-misc-keywords '((t (:inherit font-lock-constant-face)))
"*All other keywords for Dukecon Mode." :group 'dukecon :group 'faces)
(defconst dukecon-font-lock-keywords-1
`(
(,(concat "\\_<" (regexp-opt (mapcar 'symbol-name
dukecon-keywords-1) t) "\\_>") . dukecon-block-keywords) )
"Block-enclosing primitives highlighted in DUKECON mode.")
(defconst dukecon-font-lock-keywords-2
(append dukecon-font-lock-keywords-1
`(
(,(concat "\\_<" (regexp-opt (mapcar 'symbol-name
dukecon-keywords-2) t) "\\_>")
. dukecon-flow-keywords) ) )
"Control-flow primitives highlighted in DUKECON mode.")
(defconst dukecon-font-lock-keywords-3
(append dukecon-font-lock-keywords-2
`(
(,(concat "\\_<" (regexp-opt (mapcar 'symbol-name
dukecon-keywords-3) t) "\\_>")
. dukecon-misc-keywords)
; ("\\<\\(TODO\\|FIXME\\|HACK\\)\\>:" 1 font-lock-warning-face)
)
)
"All other primitives highlighted in DUKECON mode.")
(defvar dukecon-font-lock-keywords dukecon-font-lock-keywords-3
"Default highlighting expressions for DUKECON mode.")
(defcustom dukecon-tab-width 4
"Tab width for Dukecon Mode."
:group 'dukecon)
(defvar dukecon-paragraph-start "^\\(state\\|onevent\\|\\(user\\|eventload\\)?actor\\)")
(defvar dukecon-paragraph-seperate "^end\\(s\\|event\\|a\\)")
(defvar dukecon-outline-regexp dukecon-paragraph-start)
(defvar dukecon-imenu-generic-expression
(let ((id-regex "[[:alpha:]_][[:alnum:]_]+")) ;duke syntax is actually more permissive
`(("states" ,(concat "^\\(state\\)[ ]+\\(" id-regex "\\)") 2)
("events" ,(concat "^\\(onevent\\)[ ]+\\(" id-regex "\\)") 2)
("actors" ,(concat "^\\(\\(?:user\\|eventload\\)?actor\\)[ ]+\\(" id-regex "\\)") 2)
)))
(defun dukecon-beginning-of-defun ()
(interactive)
(search-backward-regexp dukecon-paragraph-start))
(defun dukecon-end-of-defun ()
(interactive)
(search-forward-regexp dukecon-paragraph-seperate))
(defun dukecon-indent-line ()
"Indent current line as DUKECON code."
(interactive)
(beginning-of-line)
(if (bobp)
(indent-line-to 0) ; First line is always non-indented
(let ((not-indented t)
cur-indent
(looking-at-break (looking-at "^[ \t]*break\\>")))
(save-excursion
(cond
;; If the line we are looking at the end of a block, then decrease the indentation
((looking-at "^[ \t]*}")
(forward-line -1)
(setq cur-indent (max 0 (- (current-indentation) dukecon-tab-width))))
;; state/actor/event blocks cannot be nested in CON, so no indentation here
((looking-at "^[ \t]*\\(end\\(a\\|s\\|event\\)\\|eventloadactor\\|useractor\\|actor\\|onevent\\|define\\)\\_>")
(setq cur-indent 0))
((looking-at "^[ \t]*endswitch\\_>")
(forward-line -1)
(while (not (or (looking-at "^[ \t]*switch\\_>") (bobp)))
(forward-line -1))
(if (looking-at "^[ \t]*switch\\_>")
(setq cur-indent (current-indentation))))
((looking-at "^[ \t]*case\\_>")
(forward-line -1)
(while (not (or (looking-at "^[ \t]*switch\\_>") (looking-at "^[ \t]*case\\_>") (bobp)))
(forward-line -1))
(if (looking-at "^[ \t]*switch\\_>")
(setq cur-indent (+ (current-indentation) (/ dukecon-tab-width 2)))
(if (looking-at "^[ \t]*case\\_>")
(setq cur-indent (current-indentation)))))
(t
(while not-indented ; Iterate backwards until we find an indentation hint
(forward-line -1)
(if (looking-at "^[ \t]*case\\_>")
(setq not-indented nil
cur-indent (if looking-at-break
(current-indentation)
(+ (current-indentation) (/ dukecon-tab-width 2))))
;; This hint indicates that we need to indent at the level of the end... or } token
(if (looking-at "[ \t]*\\(end\\(a\\|s\\|event\\)\\_>\\|}\\)")
(setq not-indented nil cur-indent (current-indentation))
;; This hint indicates that we need to indent an extra level
(if (looking-at "\\(eventloadactor\\|useractor\\|actor\\|\\(local[ \t]+\\)?state\\|onevent\\)\\_>")
(setq not-indented nil cur-indent (+ (current-indentation) dukecon-tab-width))
(if (looking-at ".*{")
(progn
(let ((numlbr (count-matches "{" (line-beginning-position) (line-end-position)))
(numrbr (count-matches "}" (line-beginning-position) (line-end-position))))
(setq not-indented nil
cur-indent (+ (current-indentation)
(if (> numlbr numrbr) dukecon-tab-width 0)))))
(if (bobp)
(setq not-indented nil))))))))
)) ; cond/save-excursion
(if cur-indent
(indent-line-to cur-indent)
;; If we didn't see an indentation hint, then allow no indentation
(indent-line-to 0)))))
(defvar dukecon-mode-syntax-table
(let ((dukecon-mode-syntax-table (make-syntax-table)))
; recognize braces pairs
(modify-syntax-entry ?{ "(}" dukecon-mode-syntax-table)
(modify-syntax-entry ?} "){" dukecon-mode-syntax-table)
; Comment styles are same as C++
(modify-syntax-entry ?/ ". 124b" dukecon-mode-syntax-table)
(modify-syntax-entry ?* ". 23" dukecon-mode-syntax-table)
(modify-syntax-entry ?\n "> b" dukecon-mode-syntax-table)
dukecon-mode-syntax-table)
"Syntax table for dukecon-mode")
;;; Eldoc support
(setq dukecon-eldoc-obarray (make-vector 307 0))
(defun dukecon-add-eldoc-strings ()
(dolist (l dukecon-eldoc-string-list)
(set (intern (car l) dukecon-eldoc-obarray) (cadr l))))
(defun dukecon-eldoc-function ()
"Returns a documentation string appropriate for the current context or nil."
(let* ((sym (intern-soft (thing-at-point 'symbol) dukecon-eldoc-obarray))
(doc (symbol-value sym)))
(if sym nil
(save-excursion
(catch 'break
(while (search-backward-regexp "\\_<.*?\\_>" (point-at-bol) t)
(setq sym (intern-soft (match-string-no-properties 0) dukecon-eldoc-obarray))
(when sym
(setq doc (symbol-value sym))
(throw 'break t))
))))
(when doc
(put-text-property 0 (- (match-end 0) (match-beginning 0)) 'face 'font-lock-keyword-face doc)
doc)))
(defconst dukecon-eldoc-orientation-string
(let ((f '(lambda (s) (propertize s 'face 'font-lock-keyword-face)))
(g '(lambda (s) (propertize s 'face 'font-lock-comment-face))))
(concat "\norientation: "
(funcall f "1") (funcall g ":t1 ") (funcall f "2") (funcall g ":320x200 ")
(funcall f "4") (funcall g ":invY ") (funcall f "8") (funcall g ":clip start[ud]most ")
(funcall f "16") (funcall g ":center top-left ") (funcall f "32") (funcall g ":t2 ")
(funcall f "64") (funcall g ":masking off"))))
(defconst dukecon-eldoc-string-list
`(
("activate" "activate <lotag>\n(Pre-1.3D)")
("activatecheat" "activatecheat <cheat number>")
("calchypotenuse" "calchypotenuse <<ret>> <x> <y>")
("clearmapstate" "clearmapstate <level>")
("cmenu" "cmenu <value>")
("clipmove" "clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>")
("clipmovenoslide" "clipmovenoslide <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>")
("digitalnumberz" "digitalnumberz <tilenum> <x> <y> <number> <shade> <pal> <orientation> <x1> <y1> <x2> <y2> <digitalscale> ")
("gamearray" "gamearray <name> <size>")
("getarraysize" "getarraysize <array name> <<return>>")
("getceilzofslope" "getceilzofslope <sectnum> <x> <y> <<return>>")
("getflorzofslope" "getflorzofslope <sectnum> <x> <y> <<return>>")
("getkeyname" "getkeyname <quoteID> <funcID> <key>")
("getticks" "getticks <<return>>")
("gettimedate" "gettimedate <<sec>> <<min>> <<hour>> <<mday>> <<mon>> <<year>> <<wday>> <<yday>>")
; ("gettspr" "gettspr ")
("headspritesect" "headspritesect <<sprite>> <sectnum>")
("headspritestat" "headspritestat <<sprite>> <statenum>")
("inittimer" "inittimer <rate>")
("lineintersect" "lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>")
("nextspritesect" "nextspritesect <<next>> <current>")
("nextspritestat" "nextspritestat <<next>> <current>")
("prevspritesect" "prevspritesect <<prev>> <current>")
("prevspritestat" "prevspritestat <<prev>> <current>")
("qgetsysstr" "qgetsysstr <<quoteID>> <strID>")
("qsubstr" "qsubstr <<destQuote>> <srcQuote> <start> <length>")
("qsprintf" "qsprintf <<destQuote>> <formatQuote> [args...]")
("rayintersect" "rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>")
("readarrayfromfile" "readarrayfromfile <array name> <quote number>")
("resizearray" "resizearray <array name> <new size>")
("scriptsize" "scriptsize <size>")
("sectsetinterpolation", "sectsetinterpolation <sector>")
("sectclearinterpolation", "sectclearinterpolation <sector>")
("setarray" "setarray <gamearray>[<index>] <gamevar>")
("setcfgname" "setcfgname <filename>")
("setdefname" "setdefname <filename>")
("setgamename" "setgamename <name>")
("setgamepalette" "setgamepalette <basePalIdx>")
; ("settspr" "settspr ")
("spritenopal" "spritenopal <tilenum>")
("time" "time <gamevar>\n(No-op)")
("writearraytofile" "writearraytofile <array name> <quote number>")
("action" "action <name> <startframe> <frames> <viewtype> <incvalue> <delay>")
("action" "action <name>")
("actor" "actor <name> <strength> <action> <move> <ai> { actor code } enda")
("addammo" "addammo <weapon> <amount>")
("addinventory" "addinventory <item> <amount>")
("addkills" "addkills <number>")
("addlogvar" "addlogvar <gamevar>")
("addphealth" "addphealth <number>")
("addstrength" "addstrength <number>")
("addvar" "addvar <gamevar> <number>")
("addvarvar" "addvarvar <gamevar1> <gamevar2>")
("addweapon" "addweapon <weapon> <amount>")
("addweaponvar" "addweaponvar <var1> <var2>")
("andvar" "andvar <gamevar> <value>")
("andvarvar" "andvarvar <gamevar1> <gamevar2>")
("angoff" "angoff <number>")
("cactor" "cactor <tilenum>")
("canseespr" "canseespr <spriteID1> <spriteID2> <returnvar>")
("changespritesect" "changespritesect <actorid> <sectnum>")
("changespritestat" "changespritestat <sprite id> <statnum>")
("clipdist" "clipdist <number>")
("action" "action <name> [<startframe> <frames> <viewtype> <incvalue> <delay>]")
("actor" "actor <name> <strength> <action> <speed> <aifunction> {actor code} enda")
("ai" "ai <name> [<action> <speed> <type>]")
; ("state" "state <name> {code} ends")
; ("state" "state <name>")
("useractor" "useractor <type> <name> <strength> {actor code}")
; ("action" "action <name>")
; ("ai" "ai <name>")
; ("state" "state <statename>")
("cos" "cos <gamevar> <gamevar2>")
("count" "count <number>")
("cstat" "cstat 1:b 2:t 4:fx 8:fy 16:rv 32:rh 64:1 128:c 256:h 512:t2 32767:inv")
("cstator" "cstator 1:b 2:t 4:fx 8:fy 16:rv 32:rh 64:1 128:c 256:h 512:t2 32767:inv")
("debris" "debris <tilenum> <amount>")
("debug" "debug <parameter>")
("define" "define <name> <number>")
("definecheat" "definecheat <cheat number> <text to activate cheat>")
("definegamefuncname" "definegamefuncname <function> <name>")
("definelevelname" "definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>")
("defineprojectile" "defineprojectile <tilenum> <function> <value>")
("definequote" "definequote <quote number> <quote text>")
("defineskillname" "defineskillname <skill> <name>")
("definesound" "definesound <value> <filename> <pitch1> <pitch2> <priority> <type> <volume>")
("definevolumename" "definevolumename <episode number> <name>")
("digitalnumber" ,(concat "digitalnumber <tilenum> <x> <y> <number> <shade> <pal> <orientation> <x1> <y1> <x2> <y2>"
dukecon-eldoc-orientation-string))
("divvar" "divvar <gamevar> <value>")
("divvarvar" "divvarvar <gamevar1> <gamevar2>")
("dragpoint" "dragpoint <wallnum> <x> <y>")
("echo" "echo <quote>")
("endofgame" "endofgame <number>")
("endoflevel" "endoflevel <number>\n(Pre-1.3D)")
("enhanced" "enhanced <value>")
("eqspawn" "eqspawn <actor>")
("eqspawnvar" "eqspawnvar <gamevar>")
("eshoot" "eshoot <projectilenumber>")
("eshootvar" "eshootvar <gamevar>")
("espawn" "espawn <tilenum>")
("espawnvar" "espawnvar <gamevar>")
("ezshoot" "ezshoot <zvel> <projectile>")
("findnearactor" "findnearactor <actor> <distance> <gamevar>")
("findnearactor3d" "findnearactor3d <actor> <distance> <gamevar>")
("findnearactorz" "findnearactorz <actor> <xydistance> <zdistance> <gamevar>")
("gametext" ,(concat "gametext <tilenum> <x> <y> <quote> <shade> <pal> <orientation> <x1> <y1> <x2> <y2>"
dukecon-eldoc-orientation-string))
("gametextz" ,(concat "gametextz <tilenum> <x> <y> <quote> <shade> <pal> <orientation> <x1> <y1> <x2> <y2> <textscale>"
dukecon-eldoc-orientation-string))
("getangle" "getangle <<return>> <x> <y>")
("getangletotarget" "getangletotarget <<ang>>")
("getpname" "getpname <QUOTE #> <gamevar holding PLAYER ID>")
("getprojectile" "getprojectile[tilenum].parameter <gamevar>")
("getthisprojectile" "getthisprojectile[<sprite id>].parameter <gamevar>")
("getmusicposition" "getmusicposition <<pos>>")
("setmusicposition" "getmusicposition <pos>")
("globalsound" "globalsound <sound>")
("globalsoundvar" "globalsoundvar <gamevar>")
("guts" "guts <tilenum> <amount>")
("hitradius" "hitradius <radius> <1 (furthest)> <2> <3> <4 (closest)>")
("hitradiusvar" "hitradiusvar <radius> <1 (furthest)> <2> <3> <4 (closest)>")
("hitscan" "hitscan <x1> <y1> <z1> <sect1> <cos of ang> <sin of ang> <zvel> <hit sector return var> <hit wall return var> <hit sprite return var> <hit x return var> <hit y return var> <hit z return var> <clip mask>")
("ifaction" "ifaction <action> { do something } else { do something else }")
("ifactioncount" "ifactioncount <number> { do something } else { do something else }")
("ifactor" "ifactor <tilenum> { do something } else { do something else }")
("ifai" "ifai <ai> { do something } else { do something else }")
("ifangdiffl" "ifangdiffl <number> { do something } else { do something else }")
("ifceilingdistl" "ifceilingdistl <number>")
("ifclient" "ifclient { ... }")
("ifcount" "ifcount <number>")
("iffloordistl" "iffloordistl <number>")
("ifgapzl" "ifgapzl <number>")
("ifgotweaponce" "ifgotweaponce <number>")
("ifmove" "ifmove <move>")
("ifp" "ifp <condition>")
("ifpdistg" "ifpdistg <number>")
("ifpdistl" "ifpdistl <number>")
("ifphealthl" "ifphealthl <number> { do something } else { do something else }")
("ifpinventory" "ifpinventory <inventory item> <value>")
("ifplayersl" "ifplayersl <numplayers>\n(Pre-1.3D)")
("ifrnd" "ifrnd <value> { <do somethin!> }")
("ifserver" "ifserver { ... }")
("ifsound" "ifsound <sound> { code }")
("ifspawnedby" "ifspawnedby <actor> { do something } else { do something else }")
("ifspritepal" "ifspritepal <pal> { do something } else { do something else }")
("ifstrength" "ifstrength <number>")
("ifvarand" "ifvarand <gamevar> <number>")
("ifvare" "ifvare <gamevar> <number>")
("ifvareither" "ifvareither <gamevar> <number> ?")
("ifvaror" "ifvaror <gamevar> <number>")
("ifvarxor" "ifvarxor <gamevar> <number>")
("ifvarvareither" "ifvarvareither <gamevar1> <gamevar2>")
("ifvarvaror" "ifvarvaror <gamevar1> <gamevar2>")
("ifvarvarxor" "ifvarvarxor <gamevar1> <gamevar2>")
("ifvarg" "ifvarg <gamevar> <number>")
("ifvarl" "ifvarl <gamevar> <number>")
("ifvarn" "ifvarn <gamevar> <number>")
("ifvarvarand" "ifvarvarand <gamevar1> <gamevar2>")
("ifvarvare" "ifvarvare <gamevar1> <gamevar2>")
("ifvarvarg" "ifvarvarg <gamevar1> <gamevar2>")
("ifvarvarl" "ifvarvarl <gamevar1> <gamevar2>")
("ifvarvarn" "ifvarvarn <gamevar1> <gamevar2>")
("ifwasweapon" "ifwasweapon <weapon>")
("include" "include <filename>")
("includedefault" "includedefault")
("ldist" "ldist <variable to return distance value to> <actor 1> <actor 2>")
("loadmapstate" "loadmapstate")
("lockplayer" "lockplayer <gamevar>")
("lotsofglass" "lotsofglass <number>")
("mail" "mail <number>")
("minitext" "minitext <x> <y> <quote> <shade> <pal>")
("money" "money <number>")
("move" "move <name> [decl: <horizontal> <vertical>|call: <type>]")
; ("move" "move <name> <type>")
("movesprite" "movesprite <ACTORID> <XVELS> <YVELS> <ZVELS> <CLIPMASK> <RETURNVAR>")
("mulvar" "mulvar <gamevar> <value>")
("mulvarvar" "mulvarvar <gamevar1> <gamevar2>")
("music" "music <num> <x1> <x2> <3> <4> <5> <6> <7> <8> <etc>")
("myos" ,(concat "myos <x> <y> <tilenum> <shade> <orientation>"
dukecon-eldoc-orientation-string))
("myospal" ,(concat "myospal <x> <y> <tilenum> <shade> <orientation> <pal>"
dukecon-eldoc-orientation-string))
("operateactivators" "operateactivators <lotag> <playerIdx>")
("operatesectors" "operatesectors <sector> <actor>")
("orvar" "orvar <gamevar> <value>")
("orvarvar" "orvarvar <gamevar1> <gamevar2>")
("palfrom" "palfrom <intensity> <red> <green> <blue>")
("paper" "paper <value>")
("precache" "precache <tile0> <tile1> <flag>")
("qspawn" "qspawn <tilenum>")
("qspawnvar" "qspawnvar <gamevar>")
("qstrcat" "qstrcat <quote1> <quote2>")
("qstrcpy" "qstrcpy <quote1> <quote2>")
("qstrdim" "qstrdim <<width>> <<height>> <tilenum> <x> <y> <zoom> <block angle> <quote> <orientation> <xspace> <yline> <xbetween> <ybetween> <text flags> <x1> <y1> <x2> <y2>")
("quote" "quote <quote number>")
; ("onevent" "onevent GETLOADTILE setvar RETURN <value> endevent")
("randvar" "randvar <gamevar> <value>")
("randvarvar" "randvarvar <gamevar1> <gamevar2>")
("readgamevar" "readgamevar <varname>")
("redefinequote" "redefinequote <quote number> <quote text>")
("rotatepoint" "rotatepoint <xpivot> <ypivot> <x> <y> <ang> <xreturnvar> <yreturnvar>")
("rotatesprite" ,(concat "rotatesprite <x> <y> <zoom> <a> <tilenum> <shade> <pal> <orientation> <x1> <x2> <y1> <y2>"
dukecon-eldoc-orientation-string))
("rotatesprite16" ,(concat "rotatesprite16 <x> <y> <zoom> <a> <tilenum> <shade> <pal> <orientation> <x1> <x2> <y1> <y2>"
dukecon-eldoc-orientation-string))
("rotatespritea" ,(concat "rotatespritea <x> <y> <zoom> <a> <tilenum> <shade> <pal> <orientation> <alpha> <x1> <x2> <y1> <y2>"
dukecon-eldoc-orientation-string))
("save" "save <slot number>")
("savenn" "savenn <slot number>")
("savegamevar" "savegamevar <varname>")
("savemapstate" "savemapstate")
("screentext" "screentext <tilenum> <x> <y> <zoom> <block angle> <character angle> <quote> <shade> <pal> <orientation> <alpha> <xspace> <yline> <xbetween> <ybetween> <text flags> <x1> <y1> <x2> <y2>")
("screensound" "screensound <sound number>")
("setactorangle" "setactorangle <gamevar>")
("setplayerangle" "setplayerangle <gamevar>")
("setprojectile" "setprojectile[tilenum].parameter <gamevar>")
("setthisprojectile" "setthisprojectile[<sprite id>].parameter <gamevar>")
("setvar" "setvar <gamevar> <number>")
("setvarvar" "setvarvar <gamevar1> <gamevar2>")
("shadeto" "shadeto <shade>\n(Pre-1.3D)")
("shiftvarl" "shiftvarl <gamevar> <number>")
("shiftvarr" "shiftvarr <gamevar> <number>")
("shoot" "shoot <tilenum>")
("shootvar" "shootvar <gamevar>")
("showview" "showview <x> <y> <z> <angle> <horiz> <sector> <scrn_x1> <scrn_y1> <scrn_x2> <scrn_y2>")
("showviewunbiased" "showviewunbiased <x> <y> <z> <angle> <horiz> <sector> <scrn_x1> <scrn_y1> <scrn_x2> <scrn_y2>")
("sin" "sin <gamevar> <gamevar2>")
("sizeat" "sizeat <xrepeat> <yrepeat>")
("sizeto" "sizeto <xrepeat> <yrepeat>")
("sleeptime" "sleeptime <count>")
("sound" "sound <sound number>")
("soundonce" "soundonce <sound number>")
("soundoncevar" "soundoncevar <gamevar>")
("soundvar" "soundvar <gamevar>")
("spawn" "spawn <tilenum>")
("spritenoshade" "spritenoshade <tilenum>")
("spritenvg" "spritenvg <tilenum>")
("spritepal" "spritepal <number>")
("spriteshadow" "spriteshadow <tilenum>")
("startlevel" "startlevel <gamevar1> <gamevar2>")
("starttrack" "starttrack <track#>")
("starttrackvar" "starttrackvar <track#>")
; ("state" "state <name> { state code } ends")
; ("state" "state <name>")
("stopsound" "stopsound <sound number>")
("stopsoundvar" "stopsoundvar <gamevar>")
("strength" "strength <number>")
("subvar" "subvar <gamevar> <number>")
("subvarvar" "subvarvar <gamevar1> <gamevar2>")
("updatesector" "updatesector <x> <y> <<gamevar>>")
("updatesectorz" "updatesectorz <x> <y> <z> <<gamevar>>")
("undefinelevel <volume> <level>")
("undefinevolume <volume>")
("undefineskill <skill>")
("xorvar" "xorvar <gamevar> <number>")
("xorvarvar" "xorvarvar <gamevar1> <gamevar2>")
("zshoot" "zshoot <zvel> <projectile>")
))
(defun dukecon-mode ()
"Major mode for editing Eduke .con files"
(interactive)
(kill-all-local-variables)
(use-local-map dukecon-mode-map)
(set-syntax-table dukecon-mode-syntax-table)
;; Set up font-lock
(set (make-local-variable 'font-lock-defaults) '(dukecon-font-lock-keywords))
;; Register our indentation function
(set (make-local-variable 'indent-line-function) 'dukecon-indent-line)
(set (make-local-variable 'paragraph-start) dukecon-paragraph-start)
(set (make-local-variable 'paragraph-seperate) dukecon-paragraph-seperate)
(set (make-local-variable 'eldoc-documentation-function) 'dukecon-eldoc-function)
(set (make-local-variable 'indent-tabs-mode) nil)
(set (make-local-variable 'comment-start) "//")
(set (make-local-variable 'beginning-of-defun-function) 'dukecon-beginning-of-defun)
(set (make-local-variable 'end-of-defun-function) 'dukecon-end-of-defun)
(set (make-local-variable 'outline-regexp) dukecon-outline-regexp)
(set (make-local-variable 'imenu-generic-expression) dukecon-imenu-generic-expression)
(setq major-mode 'dukecon-mode)
(setq mode-name "Duke3D-CON")
(dukecon-add-eldoc-strings)
(run-hooks 'dukecon-mode-hook))
;; --------------------------------
(defun dukecon-insert-block (name start end &optional nospace) (interactive "M")
(insert (concat start (if nospace "" " ") name "\n\n" end))
(previous-line)
(dukecon-indent-line))
(defun dukecon-insert-state (name) (interactive "MState name: ")
(dukecon-insert-block name "state" "ends"))
(defun dukecon-insert-event (name) (interactive "MEvent name: ")
(dukecon-insert-block name "onevent EVENT_" "endevent" t))
(defun dukecon-insert-actor (name) (interactive "MActor Name: ")
(dukecon-insert-block name "actor" "enda"))
(defcustom dukecon-main-con-file-name "GAME.CON"
"* File which will be searched first for \"includes\"."
:group 'dukecon :type 'string)
(defcustom dukecon-working-directory
"D:/Games/EDuke32/"
"* Duke working directory, must end in a slash. Will be searched for other con files."
:group 'dukecon :type 'string)
(defun dukecon-try-set-buffer-cases (name)
"Try to return the buffer named NAME, trying different case."
(condition-case nil (set-buffer name)
(error (condition-case nil (set-buffer (downcase name))
(error (condition-case nil (set-buffer (upcase name))
(error (setq buffer-was-there nil))))))))
(defun dukecon-find-definition ()
"Try to find the definition of a \"define\" or \"gamevar\",
gathering con files to search from dukecon-main-con-file-name.
Don't recurse con files."
(interactive)
(let* (cons-to-examine-list
(case-fold-search nil) ;make search case-sensitive
(sym-to-search (substring-no-properties (thing-at-point 'symbol)))
(search-str
(concat "\\<\\(define\\|gamevar\\) " sym-to-search "\\>.*$"))
(include-con-regexp "\\<include[ \t]*\\(.*\.[Cc][Oo][Nn]\\>\\)"))
(set-buffer (find-file-noselect dukecon-main-con-file-name t))
(save-excursion
(goto-char (point-min))
(while (re-search-forward include-con-regexp nil t)
(let* ((conname (match-string-no-properties 1)))
(add-to-list 'cons-to-examine-list conname t))));)
(dolist (cur-con cons-to-examine-list)
; (when (equal cur-con (car cons-to-examine-list))
; (message (concat "\`" sym-to-search "\' not found!")))
;; first, see if the buffer in question is already open
(let ((buffer-was-there (dukecon-try-set-buffer-cases cur-con)))
(if (not buffer-was-there)
(set-buffer (find-file-noselect
(concat dukecon-working-directory cur-con) t)))
(save-excursion
(goto-char (point-min))
(when (re-search-forward search-str nil t)
(message (concat cur-con
": "
(replace-regexp-in-string
"[ \t]+" " " (match-string-no-properties 0))))))
(if (not buffer-was-there) (kill-this-buffer))
))))
;; --------------------------------
(provide 'dukecon-mode)
;;; dukecon-mode.el ends here