Replies: 29 comments 137 replies
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Hi Benjamin, I'm impressed and looking forward to the commercial release. Congrats!
I know you don't want bug reports but this hinders the ability to test features:
Merry Christmas! Arpad |
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Yes, it's the correct version. App and plug-in have different versions. I guess I shouldn't display the app version so prominently, otherwise it's confusing. Noted.
It might need some initial setup on the ReaLearn side because it's powered by that (all it does is create ReaLearn mappings): Either choose input and arm the track. Or choose a ReaLearn hardware input. Does it work then? Good point, not super intuitive.
What's your observation with momentary? Clips are supposed to ignite when double-clicking the matrix or column stop button (and the silence hand). Double-clicking the matrix stop button again should clear all ignited clips. Does it behave that way / what was your expectation?
I hope to fix this in the next milestone. There's hardly anything as annoying as hanging notes ;)
Oops, you are right. It's because the columns have wrong default values now ... both "exclusive mode" and "follow scenes" should be checked by default. Fixing. You can workaround this by manually checking them. |
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Hi there! This is all looking great! Haven't had too much time to look into it yet, but am I correct that at the moment, the ad-hoc MIDI mappings can only be used to play/stop recordings, not to make new recordings or do similar things? (My use-case is live looping during improv) Also, a couple things that are making it hard to test:
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Correct. I'm thinking about integrating it by adding a new global "MIDI trigger mode" option that's provides all options of the normal trigger modes (toggle, retrigger, momentary) but also optional recording in case the column track is armed. The reason why I don't want to enable this by default is that it might cause accidental recording. BTW, you could use ReaLearn directly to assign buttons to e.g. just "Record clip" (ATM via Lua only). Such advanced mappings are possible via ReaLearn but I don't want to support them for the simplified Playtime interface.
Is it possible you are using WASAPI driver? I have to investigate it, it makes exactly this kind of issues. |
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Makes sense to me!
Nope, I'm using a Focusrite USB ASIO Driver (Scarlett Solo 3rd Gen, in case that's helpful). Windows 10, Reaper v6.83 |
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I am trying Playtime 2 with the APC20 presets that I built last year, based on the APC Key 25 example project / Lua scripts. |
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Where can I set the recording settings (e.g. record stop time)? I think I saw them in the Inspector window once, but can't recall how I got there. |
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Just from the first day or two with Helgobox, super intuitive, really fun to use and functions very cleanly at it's core use case! General Feedback
Couple of usability things
Some initial thoughts on feature request
That's it for now, hope to have more time in the coming week to really get into things. Thanks again for all the thought, hardwork, and engagement around your creations! |
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Already used the new version yesterday, looks good. |
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I feel like this is a pretty basic question, but I'm having trouble getting started with my controller. I have a Launchpad X (not a Pro), and when I plug it in it automatically creates a New controller in the Global Controller Settings with LPX MIDI as the input/output and "Launchpad Pro - Playtime" as the Main preset, which makes me think it's at least partly working. However, pressing the pads on my Launchpad doesn't seem to do anything (can't play back a recording I made in col1/row1), and there's no visual feedback on the Launchpad indicating anything has changed. I wondered if this might be because I need the Launchpad to be in Session/DAW mode, which I needed to do to get it to interact with ReaLearn previously (which, the way I was doing that was by sending a MIDI Feedback output message of "F0 00 20 29 02 0C 10 1 F7" via ReaLearn; not sure if there's a better way to do that that I'm missing), but that doesn't appear to have made a difference. I also tried using MIDI triggers, but wasn't able to assign those either; pressing pads after clicking to learn a key did nothing. This is an aside, but is Recording via Launchpad planned to be supported via the ReaLearn UI outside of Luau? And if not, is there somewhere I can find the possible options for Luau? I'm noticing that if I guess incorrectly for a slot, e.g. try "Record" for the "PlaytimeSlotManagementAction" and then paste the Luau, it shows me a list of actual options for that, but I'm assuming there's an easier path than guess and check. (Sorry for all the questions; I've never used Luau and am honestly still finding my feet on Reaper in many ways too, so I'm struggling a bit) |
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Hi, I see the overdub feature in the menu :) looking forward to it being implemented. Otherwise, the app works very nicely! Congrats! |
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Hi, I just gave the early current release a try (Helgobox V 2.16.0-pre.13). Reaper crashes when I click on "Menu -> Show app" . So far I've tested it with reaper 7.11(release version)installed as portable and reaper7.11dev 0313 also isntalled as portable in a different folder.. In both cases reaper crashes entirely with no error messages or warning when I click on "Menu -> Show app". I'm running windows 10 Pro 64bit. PC is PhenomIIx6-1100 16gb ram, GPU is nvidia GTX960. I'd be happy to provide any other info. |
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I am just finishing adapting the presets for the APC 20. |
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If there any other LinnStrument128 users out there: I am trying to build a Playtime/ReaLearn Preset and a "routing JSFX", so the LinnStrument can be used as an "all-in-one" controller for Playtime, like the APC Key 25. Right-hand side to control Playtime (grid etc), left side for playing. Switchable to full surface for playing. (Not sure how that works out with the full surface, because I still want to start recording for an arbitrary slot with one special button - See my comment from Feb 9 above.) |
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To this point in the changelog:
Does this mean that you can not use any instances of Helgobox/Realearn in monitoring FX while using Playtime? |
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For anyone trying to adapt Luau preset files: if loading the preset does not show an error message (but fails), import it from clipboard. |
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Found a possible bug. When editing the "Start Timing" parameter in the Global Playback Settings section, if I choose "Custom quantization" and drag the values up or down such that it hits one of the preset Start Timing values, for instance 1/4 or 8/1, my mouse cursor disappears in Playtime and REAPER until I restart the application. Running REAPER 7.12 on Windows 10. |
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Hello! I don't believe I've seen this mentioned anywhere yet (and I am assuming this is not expected behavior), but I am unable to hear audio clips in Playtime 2 when the audio device buffer size is anything under 256. No level shows on the track and master meters during playback and nothing is heard. Audio playback works fine at those buffer sizes outside of clip engine/playtime 2 ( i.e. media items on a track within the same project play just fine). Perhaps of note: recording audio clips at buffer sizes under 256 appears to work fine (live monitoring within Reaper works fine as well) , but as just described, nothing is heard after the clip is recorded unless the buffer size is increased to 256 or above. I have tested this with two different audio interfaces on two different Win 10 machines and can reproduce the behavior consistently. I often like to monitor and record audio in reaper with low latency fx, so getting Playtime 2 working at smaller buffer sizes is big for me. Thanks! |
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In this post I will focus on the design of editing midi, as it is where I am having most difficulty. Besides that, I am having fun and glad to be using it. Please tell me if I am using it wrong, forgetting some settings, I am only starting learning it. I am having a bit of trouble with the design of editing MIDI, they work best using it docked, which is no problem, as we have docked windows. But I want to point out that having MIDI as window not docked will create a window madness, as it alternates between 2 windows and if you are editing MIDI on the arrange and MIDI on the playtime clips, the number of windows will only rise !! The alternation is also inconvenient as it leaves a window with no take opened ( basically wasting screen space ): Also having it docked and editing MIDI on the arrange will increase the number of docked windows : For some reason using it docked creates this empty dock MIDI editor: When opening a MIDI from playtime it keeps auto adjusting the height zoom of the pianoroll. Idk if this is from playtime or reapers. I think it might be a cool feature but need more adjustments, changing between clips makes me very confuse as I need to reorient in which octave I am. I would have it as an option, and break it up in two parts: zoom auto adjust and lowest note auto adjust. Also, the zoom auto adjust needs a minimum size per midi editor height. If you have a big MIDI editor window and open a midi take with just one pitch it will get a super unnecessary zoom at it. In the end, these auto adjustments are demanding me more work than less. For reaper users that have, and are used to, having one midi editor per project, the current way to edit midi is a bit confusing. Maybe all that I have reported is related to that setting and could be solved considering it. So, if the user have 1 MIDI editor per project, instead of opening a new MIDI windows, it would jut put the take at it. Which reminds me that there might not be an API for that ? I am also not a big fan that, for editing MIDI, it inserts the midi on the track. I get that it needs to insert the item to open the take at the midi editor. I will brainstorm a little, but why not use an hidden track for this? This way wouldn't be intrusive to the arrange view. I also think that having a hidden track holding the midi takes could be beneficial for two more reasons: 1) could open more than one take at the same time. Often I have more than 1 take open at the midi editor and/or have them in visualize only mode (not editable). This way I could edit one clip while having another visible on the background, good to have more references for rhythm, harmony, counterpoint, or edit multiple clipts at the same time. 2) I am having fun using some script to manipule MIDI, while playing at playtime2, currently can only manipule whichever MIDI clip is being edited, which is ok, as my scripts work only with the take being edited. But having it on a hidden track might open some future doors for manipuling more than one at the same time. |
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Playtime2 is crashing REAPER if : |
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I am using [record track output] mode to record my improvisations in PT2 I guess, for newcomers to reaper, would be nice to have a shortcut to change the record mode in the PT2 interface ? Mostly to point out the method for the used Sorry to spam here helgo, I am using it now and taking notes |
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A cool feature of playtime 1 and playtime 2 is using midi notes on an item to trigger clips. That is working here, but would be great if the overdub was also mapable, so I can decide some parts to be recording what I play without me having to go click overdub/record etc etc... As I am normally playing keyboards with both hands, would be good a feature to trigger clips on record or overdub via MIDI On that note, a thing that I is doable in Live with Clyphxpro is to set a clip to record a certain length and then start playing, without the player having to click in nothing to stop recording. Demonstration : 5:30 https://www.youtube.com/watch?v=Yn_ExkefmCQ&t=173s&ab_channel=RobbieSko . It seems possible in PT2 by creating a clip, playing it, putting it on overdub. But by doing this way I have to wait an entire loop because I lost the start putting it on overdub mode. |
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Feedback:
A few feature request:
Bug:
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Integrated into my main setup over the past week, and I'm starting to feel some of that old Playtime 1 magic! Works well, relatively bug free, not pushing too hard however. Saving and loading works well, it actually mitigates issues I was having with the "Show/Hide Playtime" button when other instances of Realearn were already in the project. Other than that, so far so good. I had initial difficulties realizing I needed to get rid of tempo markers for sync to work correctly, but once they were gone, recording into slots in time was a breeze using a 1 bar start timing. If I save and close a project with pre recorded/loaded clips, they all reappear as expected when I load the project back. It even works with @daniellumertz 's Track Snapshots! (Thanks, Daniell!) Know it's in alpha, but getting very tempted to try this out in the wild in the not too distant future... |
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Hi @helgoboss ! I've been testing the latest Playtime 2 milestone and I can safely say that it's a beast for live performances :D. I have a few observations, specifically about how things are laid out in terms of UX (menus). Also a couple of bugs I found along the way: IDEAS: BUGS: I don't think anything of this is critical, but I could improve the user experience a little bit :D This are my machine's specs in case you need them: Thank you for all the hard work you've been putting into this project, it's phenomenal!!! :D Have a great day! :D |
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Hi Benjamin, running the "Show/hide Playtime" action returns the following error message and no UI is shown: I'm running ReaLearn 2.16.0-pre.14 and Reaper 7.15 (installed in "c:\Program Files\REAPER (x64)") on a Windows 10 x64 machine. I updated ReaLearn via ReaPack. |
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Hi Helgoboss - Thank you for all the incredible work you've done here. I've got a FR to throw onto the pile... Would it be possible to have PT2 handle multichannel audio (even if only allowing dragging multi-channel audio media items onto the grid)? In my case, I always record guitar and bass with 4 channels (2 'wet' (L/R), 1 raw, 1 dummy). This lets me re-amp the performance very easily if I need to tweak it. It's also especially handy when comping tracks where you don't want to slice into reverb tails (and when looping via PT2, this would be especially beneficial). If PT2 could handle multichannel, it would go a long way to easing workflow. Cheers! |
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Hey Benjamin! I realized that a bug I reported last week on the Realearn thread is more than likely related to the Helgobox version of Realearn, as that is the one I've been using. I just updated to the latest version (glad to hear you're getting time to actually make music with the fruits of your labor!), and the issue seems to persist. It appears that two things are happening in my particular case, both having to do with instance starting. The Program Change button on one of my controllers (QuNeo) begins to constantly fire, and a few tracks I have set to toggle "bypass fx" in a timed manner get stuck rapidly feeding back. Also, if I stop/start the audio engine, the issue appears to fix itself. Attaching a short video and a sample project file, thanks! In addition, after drafting this message, I tried unchecking "Poll for feedback" on the fx bypass mappings. It seemed to solve the issue in this sample project for fx bypass (not for the Program Change issue), however it did not solve the fx bypass issue in my main patch...so let me know if you want me to send over that tangled mess, haha.... Thanks again! |
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Hi Playtime 2 early access users,
feel free to give Playtime 2 early-access-related feedback here. Alternatively, you can respond to me directly by email.
Benjamin
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