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main.cpp
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#define _WINSOCKAPI_
#include "App_SSS.h"
#include "app_PBR.h"
#include "app_edushi.h"
#include "app_forward.h"
#include "app_TAA.h"
#include "app_VR_Experience.h"
//#include "app_VR.h"
#include "GLFWFramework.h"
//#include "edushiKey.h"
//#include "connection.h"
//#pragma comment(lib,"LibConnection.lib")
//#include "socketSceneLoader/SceneLoader.h"
std::function< void (int,int)> f;
void main() {
GLFWFrameWork fw;
auto app = new App_SSS;
app->use_huawei_head = false;
app->head_index = 5;
auto app2 = new App_PBR;
// auto app3 = new App_VR;
auto app4 = new App_edushi;
auto app5 = new App_Forward;
auto app6 = new App_TAA;
fw.app = new App_VR_Experience;
fw.Init();
//edushi_key ek;
//ek.app = app4;
//f = std::bind(&edushi_key::SwitchLogCam, ek, std::placeholders::_1, std::placeholders::_2);
//InteractionControler::KeyCallBacks.push_back(f);
fw.Loop();
return;
}