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Doesn't seem to make use of IE9 HW acceleration #28

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jmwolfe opened this issue Feb 6, 2014 · 0 comments
Open

Doesn't seem to make use of IE9 HW acceleration #28

jmwolfe opened this issue Feb 6, 2014 · 0 comments
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@jmwolfe
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jmwolfe commented Feb 6, 2014

In running this on IE9, it appears that once the DOM starts loading a lot of objects, the spinner halts, just like an animated GIF. :(

I have seen some other spinners that do not halt during DOM loading (like spin.js in Chrome).

This is strange because supposedly IE9 uses the GPU for canvas operations; perhaps CanvasLoader just doesn't use those features that trigger GPU usage.

@heartcode heartcode added this to the 1.0 milestone Apr 25, 2014
@heartcode heartcode self-assigned this Apr 25, 2014
@heartcode heartcode added the IE label Apr 25, 2014
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