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actor.c
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actor.c
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "lib/SMSlib.h"
#include "lib/PSGlib.h"
#include "actor.h"
#include "data.h"
void draw_meta_sprite(int x, int y, int w, int h, unsigned char tile) {
static char i, j;
static int sx, sy;
static unsigned char st;
sy = y;
st = tile;
for (i = h; i; i--) {
if (y >= 0 && y < SCREEN_H) {
sx = x;
for (j = w; j; j--) {
if (sx >= 0 && sx < SCREEN_W) {
SMS_addSprite(sx, sy, tile);
}
sx += 8;
tile += 2;
}
}
sy += 16;
}
}
void init_actor(actor *act, int x, int y, int char_w, int char_h, unsigned char base_tile, unsigned char frame_count) {
static actor *sa;
sa = act;
sa->active = 1;
sa->x = x;
sa->y = y;
sa->facing_left = 1;
sa->char_w = char_w;
sa->char_h = char_h;
sa->pixel_w = char_w << 3;
sa->pixel_h = char_h << 4;
sa->animation_delay = 0;
sa->animation_delay_max = 2;
sa->base_tile = base_tile;
sa->frame_count = frame_count;
sa->frame = 0;
sa->frame_increment = char_w * (char_h << 1);
sa->frame_max = sa->frame_increment * frame_count;
sa->path_flags = 0;
sa->path = 0;
sa->curr_step = 0;
sa->col_w = sa->pixel_w - 4;
sa->col_h = sa->pixel_h - 4;
sa->col_x = (sa->pixel_w - sa->col_w) >> 1;
sa->col_y = (sa->pixel_h - sa->col_h) >> 1;
sa->state = 0;
sa->state_timer = 256;
}
void move_actor(actor *_act) {
static actor *act;
static path_step *step, *curr_step;
static char path_flags;
if (!_act->active) {
return;
}
act = _act;
if (act->path) {
curr_step = act->curr_step;
if (!curr_step) curr_step = act->path;
step = curr_step++;
if (step->x == -128) step = curr_step = act->path;
path_flags = act->path_flags;
act->x += (path_flags & PATH_FLIP_X) ? -step->x : step->x;
act->y += (path_flags & PATH_FLIP_Y) ? -step->y : step->y;
if (path_flags & PATH_2X_SPEED) {
step = curr_step++;
if (step->x == -128) step = curr_step = act->path;
path_flags = act->path_flags;
act->x += (path_flags & PATH_FLIP_X) ? -step->x : step->x;
act->y += (path_flags & PATH_FLIP_Y) ? -step->y : step->y;
}
act->curr_step = curr_step;
}
if (_act->spd_x) {
_act->x += _act->spd_x;
if (_act->spd_x < 0) {
if (_act->x + _act->pixel_w < 0) _act->active = 0;
} else {
if (_act->x >= SCREEN_W) _act->active = 0;
}
}
if (act->state_timer) act->state_timer--;
}
void draw_actor(actor *act) {
static actor *_act;
static unsigned char frame_tile;
static unsigned char frame;
if (!act->active) {
return;
}
_act = act;
frame_tile = _act->base_tile + _act->frame;
if (!_act->facing_left) {
frame_tile += _act->frame_max;
}
draw_meta_sprite(_act->x, _act->y, _act->char_w, _act->char_h, frame_tile);
if (_act->animation_delay) {
_act->animation_delay--;
} else {
frame = _act->frame;
frame += _act->frame_increment;
if (frame >= _act->frame_max) frame = 0;
_act->frame = frame;
_act->animation_delay = _act->animation_delay_max;
}
}
void wait_frames(int wait_time) {
for (; wait_time; wait_time--) SMS_waitForVBlank();
}
void clear_sprites() {
SMS_initSprites();
SMS_finalizeSprites();
SMS_copySpritestoSAT();
}