Releases: harbdog/raycaster-go
Releases · harbdog/raycaster-go
v1.0.4
v1.0.3
v1.0.2
Small patch update to make rendered floor texture optional
Fixed issue with setting floor texture nil so it can be optional
First release as a Golang module!
See the readme for more info!
The new demo project using it as a module can be found here:
https://github.com/harbdog/raycaster-go-demo
Fixed issues with rendering and out of bounds when no walls at boundaries
v0.2.2 Put the walls back on the map
Added first person weapon animation and second weapon/projectile
Video showing new features
https://www.youtube.com/watch?v=WKVsmkmYN24&list=PLOINtzQqJWIh8OQsvYAahr2yuAF5VLk38&index=1
Added sprite collisions, projectiles, directional sprites, and crosshairs with hit indicator
Added sprite collisions, projectiles, directional sprites, and crosshairs with hit indicator
Pre-release
Pre-release
Added escape key as mouse mode toggle to make it easier to exit game - updated readme with new controls and new screenshot
Migrated to Ebiten v2
Migrated to the newest major version of Ebiten, seems to get much better framerates now too!
Added textured Floor and Sprite casting
Completed initial addition of textured floors and sprite casting (only one sprite currently). Video of what it looks like now can be found here: https://youtu.be/mSTTQiA62DU