From 6ffb08fa39e62e2897dad832e3f9173f9e255128 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 20 Jun 2024 21:49:40 +0200 Subject: [PATCH] chore(main): release 5.2.0 (#38) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --- CHANGELOG.md | 14 ++++++++++++++ package.json | 2 +- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 5e06d38..b76e11f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,19 @@ # Changelog +## [5.2.0](https://github.com/happy-turtle/oit-unity/compare/v5.1.0...v5.2.0) (2024-06-20) + + +### Features + +* **hdrp:** add sample Lit shader ([#37](https://github.com/happy-turtle/oit-unity/issues/37)) ([975b5bb](https://github.com/happy-turtle/oit-unity/commit/975b5bbd324c98ef3a9cd9c0f4f1cad8dbc84099)) +* lower shader target level to 4.5 ([975b5bb](https://github.com/happy-turtle/oit-unity/commit/975b5bbd324c98ef3a9cd9c0f4f1cad8dbc84099)) + + +### Bug Fixes + +* prevent asset import errors by adding appropriate shader package requirements and fallbacks ([975b5bb](https://github.com/happy-turtle/oit-unity/commit/975b5bbd324c98ef3a9cd9c0f4f1cad8dbc84099)) +* **urp:** don't setup urp buffers if screen properties are not yet present ([975b5bb](https://github.com/happy-turtle/oit-unity/commit/975b5bbd324c98ef3a9cd9c0f4f1cad8dbc84099)) + ## [5.1.0](https://github.com/happy-turtle/oit-unity/compare/v5.0.1...v5.1.0) (2024-06-02) diff --git a/package.json b/package.json index dd5dd2d..bd1937a 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "org.happy-turtle.order-independent-transparency", - "version": "5.1.0", + "version": "5.2.0", "unity": "2022.3", "displayName": "Order-independent Transparency", "description": "This is an implementation of order-independent transparency for the Built-In Pipeline. It uses Per-Pixel Linked Lists, implemented with RWStructuredBuffers. This is a feature requiring Shader Model 5.0 with ComputeBuffers, see the Unity Manual for supported platforms.",