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Releases: hadashiA/VContainer

v1.5.2

05 Feb 08:04
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Fixes

v1.5.1

04 Feb 08:25
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Changes

v1.5.0

31 Jan 09:03
9b82221
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Features

v1.4.5

30 Jan 14:43
5fa55d9
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Bug Fixes

  • Make VContainer.asmdef optional references use name (disable use GUID) #102 @hadashiA
  • Fix RegisterComponent with built-in comonent types (not MonoBehaviour) #101 @hadashiA

v1.4.4

29 Jan 14:11
b46e39f
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Changes

  • Allow RegisterComponent to handle Component #97 @hadashiA
  • Allow RegisterComponentInHierarchy take interface types #93 @hadashiA

v1.4.3

15 Jan 18:52
e31e40d
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Bug Fixes

  • Fix a bug where Singletons are duplicated if the child has the same interface #91 @hadashiA

v1.4.2

09 Jan 03:14
7c62c67
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Breaking Changes

  • Make sure Singleton Registration cannot duplicate Types #83 @hadashiA

Fixes

  • ParentReferenceが毎フレームシリアライズされることによるエディタパフォーマンスの低下を解決 #85 @c3-hoge-fuga-piyo
  • SerializeReference属性はUnityEngine.Object派生のフィールドを現状サポートしていません #84 @c3-hoge-fuga-piyo

v1.4.1

19 Dec 04:05
f34f008
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Bug Fixes

  • Fix a problem that VContainerSettings.RootLifetimeScope cannot serialize in Unity 2020.2 #80 @hadashiA

v1.4.0

13 Dec 13:29
79de165
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Features

Bug Fixes

1.3.0

30 Nov 03:08
16f243a
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Features

  • Support Container.Inject(), Container.InjectGameObject(), Container.Instantiate() #64 @hadashiA
  • Add setting to execute auto Inject to MonoBehaviour #64 @hadashiA

Changes

  • Rename LifetimeScope.Push to LifetimeScope.Enqueue #65 @hadashiA
    • LifetimeScope.Push is obsolated.