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I am currently working on porting VContainer to the Godot engine. I’ve started by using this branch: VContainer.Godot, and have made some initial progress with testing.
Some of the challenges I’ve encountered include:
I haven’t yet implemented Diagnostics.
I’m in the process of trying to implement EntryPointDispatcher.
Additionally, I’ve been looking at R3.Godot as a reference, but I’m still unsure of the best approach for Diagnostics and EntryPointDispatcher in this context.
Does anyone have suggestions or best practices for implementing in this context?
I’m curious if anyone else is working on something similar or has any advice or experiences to share.
I’d appreciate any insights or experiences you can share.
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Hi everyone,
I am currently working on porting VContainer to the Godot engine. I’ve started by using this branch: VContainer.Godot, and have made some initial progress with testing.
Some of the challenges I’ve encountered include:
I haven’t yet implemented Diagnostics.
I’m in the process of trying to implement EntryPointDispatcher.
Additionally, I’ve been looking at R3.Godot as a reference, but I’m still unsure of the best approach for Diagnostics and EntryPointDispatcher in this context.
Does anyone have suggestions or best practices for implementing in this context?
I’m curious if anyone else is working on something similar or has any advice or experiences to share.
I’d appreciate any insights or experiences you can share.
Thanks in advance for any help!
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