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Refactor player spawning so server just starts spawning the required players, and we only wait for initialization #780

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toberge opened this issue Jul 12, 2024 · 0 comments
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networking Issue/feature related to online play refactor This shid's boutta get rewritten

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@toberge
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toberge commented Jul 12, 2024

Essentially, the messages sent in SendSpawnRequestsAfterSceneLoad should be replaced with direct calls to spawn methods.
Initialization needs to be handled on each client afterward, as usual.
Note that we might need to wait until the clients are ready before spawning? I'm not sure though

@toberge toberge added refactor This shid's boutta get rewritten networking Issue/feature related to online play labels Jul 12, 2024
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Labels
networking Issue/feature related to online play refactor This shid's boutta get rewritten
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