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Because of the restriction of only having a single audio listener if we are to use 3D noise, we have to toggle every audio source to 3D when NOT in splitscreen (or the opposite ofc)
The text was updated successfully, but these errors were encountered:
Because of the restriction of only having a single audio listener if we are to use 3D noise, we have to toggle every audio source to 3D when NOT in splitscreen (or the opposite ofc)
The text was updated successfully, but these errors were encountered: