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I think we should add an additional clause for the destroyImmediate #if UNITY_EDITOR check for destroyImmediate in GunFactory:
being in the gunTest scene, which I think is just about the only place we would need it for GUI-initialize gun button.
This change would remove the current error clutter of we get:
The text was updated successfully, but these errors were encountered:
I think we should add an additional clause for the destroyImmediate
#if UNITY_EDITOR
check for destroyImmediate in GunFactory:being in the gunTest scene, which I think is just about the only place we would need it for GUI-initialize gun button.
This change would remove the current error clutter of we get:
The text was updated successfully, but these errors were encountered: