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MelonMain.cs
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MelonMain.cs
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using Assets.Scripts.Unity;
using Assets.Scripts.Unity.UI_New.InGame;
using MelonLoader;
using System;
using System.Reflection;
using UnityEngine;
using BTD_Mod_Helper.Extensions;
using NinjaKiwi.NKMulti;
namespace In_Game_Chat
{
public class MelonMain : MelonMod
{
internal static string modDir = $"{Environment.CurrentDirectory}\\Mods\\{Assembly.GetExecutingAssembly().GetName().Name}";
public static string coopCode = "BTD6_Chat";
public override void OnApplicationStart()
{
MelonLogger.Log("Mod has finished loading");
}
public override void OnUpdate()
{
if (InGame.instance is null && Game.instance?.nkGI is null)
return;
if (!SessionData.Chat.instantiated)
SessionData.Chat.InitializeChatBox();
if (Input.GetKeyDown(KeyCode.UpArrow))
SessionData.Chat.ShowHideChatBox();
SessionData.Chat.Update();
}
}
}