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overlay_manager.cpp
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overlay_manager.cpp
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// Aseprite UI Library
// Copyright (C) 2018-2022 Igara Studio S.A.
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/overlay_manager.h"
#include "ui/manager.h"
#include "ui/overlay.h"
#include <algorithm>
namespace ui {
static bool zorder_less_than(const OverlayRef& a, const OverlayRef& b) {
return *a < *b;
}
OverlayManager* OverlayManager::m_singleton = nullptr;
OverlayManager* OverlayManager::instance()
{
if (m_singleton == nullptr)
m_singleton = new OverlayManager;
return m_singleton;
}
void OverlayManager::destroyInstance()
{
delete m_singleton;
}
OverlayManager::OverlayManager()
{
}
OverlayManager::~OverlayManager()
{
}
void OverlayManager::addOverlay(const OverlayRef& overlay)
{
iterator it = std::lower_bound(begin(), end(), overlay, zorder_less_than);
m_overlays.insert(it, overlay);
}
void OverlayManager::removeOverlay(const OverlayRef& overlay)
{
if (overlay)
overlay->restoreOverlappedArea(gfx::Rect());
iterator it = std::find(begin(), end(), overlay);
ASSERT(it != end());
if (it != end())
m_overlays.erase(it);
}
void OverlayManager::restoreOverlappedAreas(const gfx::Rect& restoreBounds)
{
if (m_overlays.empty())
return;
for (auto& overlay : *this)
overlay->restoreOverlappedArea(restoreBounds);
}
void OverlayManager::drawOverlays()
{
if (m_overlays.empty())
return;
for (auto& overlay : *this)
overlay->captureOverlappedArea();
for (auto& overlay : *this)
overlay->drawOverlay();
}
} // namespace ui