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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

[0.16.1] - 2023-05-27

Fixed

  • Issues when using more than one WebXRManager components.
  • Missing SubsystemRegistration when using newer versions of Unity XR Management package.

[0.16.0] - 2023-02-02

Added

  • Support for Spectator Camera.

Fixed

  • WebXR input profiles loading on SteamVR.

[0.15.0] - 2022-06-04

Added

  • GetButtonTouched to WebXRController, to support buttons touched values.

Fixed

  • Another ugly hack to fix WebXR Viewer viewports on iOS.
  • Issue of a delay on controller buttons press.

[0.14.0] - 2021-12-26

Fixed

  • hapticActuators didn't work.
  • Error on XR session end in Unity 2021.2 builds.
  • Issues with Touch events on AR session in Unity 2021 builds.

Changed

  • Minimum Unity Editor version 2019.4.33.

[0.13.0] - 2021-10-18

Added

  • Support for Unity 2021.2 (currently beta) and up.

Changed

  • Actions to delegates in WebXRSubsystem.

[0.12.1] - 2021-06-26

Changed

  • How WebGL context clear alpha works.

[0.12.0] - 2021-06-20

Added

  • Support for WebXR Polyfill config. Need to set window.WebXRPolyfillConfig.

Changed

  • How the interoperability between JavaScript and C# works.

[0.11.0] - 2021-06-06

Added

  • Support for WebXR XRVisibilityState.

Changed

  • Use view transform matrix instead of orientation/position for pose.

[0.10.1] - 2021-05-08

Fixed

  • Hand joints don't get radius.
  • Hand joints instantiate at wrong position.

[0.10.0] - 2021-05-06

Added

  • WebXRHandJoint enum instead of const values.

Changed

  • Scripts execution order.
  • How XR session switch is handled.
  • OnXRChange is called from the Update loop.

Fixed

  • User scaling issue in FullView WebGLTemplates.
  • Issue with disabling hand when not tracking.

Removed

  • Const hand joints index values from WebXRHandData.

[0.9.0] - 2021-04-16

Added

  • CameraFollower to WebXRCamera, for AudioListener to follow active cameras poses.

Changed

  • Optimization for JavaScript to C# communication.

Fixed

  • Errors when building for other platforms using IL2CPP.

Removed

  • Custom JavaScript dispatch events from the WebGLTemplates.

[0.8.1] - 2021-03-06

Fixed

  • Workaround for Chromium depth bug (Chromium issue 1167450).

[0.8.0] - 2021-02-26

Added

  • ToggleAR, ToggleVR, isSupportedAR and isSupportedVR to WebXRManager.

Changed

  • WebXRDisplayCapabilities class to struct.

Removed

  • hasExternalDisplay from WebXRDisplayCapabilities.

[0.7.0] - 2021-02-13

Added

  • Support for targetRaySpace for controllers poses.

Changed

  • Use targetRaySpace as the default controller pose instead of gripSpace.
  • Use generic Input Profile in editor for all controllers types.

Fixed

  • Hack for Oculus on Chrome Desktop wrong targetRaySpace bug.
  • WebXRCamera now removes event listeners OnDisable.

[0.6.0] - 2021-01-23

Added

  • GetLocalRotation and GetLocalPosition to WebXRCamera.
  • Support for the new/updated WebXR Hands API.
  • isControllerActive and isHandActive to WebXRController.

Changed

  • Using frame.fillPoses and frame.fillJointRadii instead of frame.getJointPose for XRHand.
  • Camera matrices handling.
  • WebGLTemplates webxr.js merged into Plugins webxr.jspre.

Fixed

  • Bug related to pose view eye can be none.

Removed

  • Matrix utilities files.

[0.5.2] - 2020-01-16

Added

  • Multi touch support for Handheld AR.

Fixed

  • OnDisable in WebXRController.
  • Depth and Stencil clear issue in Handheld AR.
  • Ugly hack to fix WebXR Viewer viewports on iOS.

[0.5.1] - 2020-12-26

Fixed

  • WebXRController Button Up/Down state.
  • Protect compilation on other platforms.

[0.5.0] - 2020-12-19

Added

  • Docs page.
  • XRInputSource profiles support.
  • Added OnControllerActive, OnHandActive and OnHandUpdate actions to WebXRController.

Changed

  • WebXRController no longer instantiate hand joints.
  • Better handling for controllers buttons in the editor.
  • WebXRController TryUpdateButtons is now private.

Fixed

  • Disable controllers on XR session end.

[0.4.1] - 2020-11-28

Added

  • Support for Unity 2020.1.
  • WebGLTemplates for Unity 2020.1.
  • Debug project for Unity 2020.1.

Changed

  • Fixes for JavaScript and Unity communication to support both Unity 2019.1 and Unity 2020.1.
  • Added info about OpenUPM package in README.md.
  • Invert Y axis for touchpad and thumbstick, so they'll work the same as other XR Providers in Unity.

[0.4.0] - 2020-11-08

Added

  • Added missing OnXRCapabilitiesUpdate to WebXRManager.
  • Added missing controller inputs.

Changed

  • Changed controller action names to enums.

[0.3.1] - 2020-11-07

Added

  • emscripten browser object pause/resume when switching sessions.

Changed

  • Replaced Inline XR Session with window.rAF.

[0.3.0] - 2020-11-01

Added

  • Support for XR providers in the editor.
  • Settings asset required and optional features in WebXR Session.

Changed

  • Fixed compile and runtime errors, to make sure that WebGL build works again.

[0.2.0] - 2020-10-30

Added

  • Some XR SDK features, like the subsystems. Still not fully support the XR SDK.
  • Info about WebXR Interactions in the README file.