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sketch.js
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let tiles = [];
const tileImages = [];
let grid = [];
const DIM = 30;
const numberOfImages = 54;
const tilesDir = 'tiles/gritsWFC_1stTry';
let stuck = false;
let pickFirstCell = true;
let done = false;
function preload() {
const path = tilesDir;
for (let i = 0; i < numberOfImages; i++) {
tileImages[i] = loadImage(`${path}/${i}.png`);
}
}
function removeDuplicatedTiles(tiles) {
const uniqueTilesMap = {};
for (const tile of tiles) {
const key = tile.edges.join(','); // ex: "ABB,BCB,BBA,AAA"
uniqueTilesMap[key] = tile;
}
return Object.values(uniqueTilesMap);
}
function setupTilesFromFolder_gritsWFC_1stTry() {
tiles[0] = new Tile(tileImages[0], ['WWW', 'WWW', 'WWW', 'WWW']);
tiles[1] = new Tile(tileImages[1], ['XXX', 'XXX', 'XXX', 'XXX']);
tiles[2] = new Tile(tileImages[2], ['WWW', 'WWW', 'XXX', 'XXW']);
tiles[3] = new Tile(tileImages[3], ['WWW', 'WXX', 'XXX', 'WWW']);
tiles[4] = new Tile(tileImages[4], ['WWW', 'WXX', 'XXX', 'XXW']);
tiles[5] = new Tile(tileImages[5], ['XXW', 'WXX', 'WWW', 'WWW']);
tiles[6] = new Tile(tileImages[6], ['XXW', 'WXX', 'XXX', 'XXX']);
tiles[7] = new Tile(tileImages[7], ['XWW', 'WXX', 'XXX', 'XXX']);
tiles[8] = new Tile(tileImages[8], ['WWX', 'XXX', 'XXX', 'XXW']);
tiles[9] = new Tile(tileImages[9], ['XWW', 'WWX', 'XXX', 'XXX']);
tiles[10] = new Tile(tileImages[10], ['XXX', 'XXX', 'WWW', 'WWW']);
tiles[11] = new Tile(tileImages[11], ['WWW', 'WWW', 'XXX', 'XXX']);
tiles[12] = new Tile(tileImages[12], ['WWW', 'WWW', 'P-X', 'XXW']);
tiles[13] = new Tile(tileImages[13], ['WWW', 'WXX', 'X-P', 'WWW']);
tiles[14] = new Tile(tileImages[14], ['X-P', 'PPP', 'P-X', 'XXX']);
tiles[15] = new Tile(tileImages[15], ['WWW', 'XWW', 'WWW', 'WWW']);
tiles[16] = new Tile(tileImages[16], ['WWW', 'WWW', 'WWW', 'WWX']);
tiles[17] = new Tile(tileImages[17], ['WWW', 'XXX', 'WWW', 'WWW']);
tiles[18] = new Tile(tileImages[18], ['WWW', 'XXW', 'WWW', 'WWW']);
tiles[19] = new Tile(tileImages[19], ['WWW', 'WWW', 'WWW', 'WXX']);
tiles[20] = new Tile(tileImages[20], ['WWX', 'XWW', 'WWW', 'WWW']);
tiles[21] = new Tile(tileImages[21], ['WXX', 'XXW', 'WWW', 'WWW']);
tiles[22] = new Tile(tileImages[22], ['PPP', 'PPP', 'PPP', 'PPP']);
tiles[23] = new Tile(tileImages[23], ['X-P', 'P-X', 'XXX', 'XXX']);
tiles[24] = new Tile(tileImages[24], ['WXX', 'XWW', 'WWW', 'WWW']);
tiles[25] = new Tile(tileImages[25], ['XXW', 'WWW', 'WWW', 'WWX']);
tiles[26] = new Tile(tileImages[26], ['WWW', 'WWW', 'X-P', 'WWW']);
tiles[27] = new Tile(tileImages[27], ['WWW', 'WWW', 'P-X', 'WWW']);
tiles[28] = new Tile(tileImages[28], ['WWX', 'WWW', 'WWW', 'XXX']);
tiles[29] = new Tile(tileImages[29], ['WWW', 'WWW', 'XWW', 'XXX']);
tiles[30] = new Tile(tileImages[30], ['WWX', 'WWW', 'WWW', 'WXX']);
tiles[31] = new Tile(tileImages[31], ['WWW', 'WWW', 'XWW', 'WXX']);
tiles[32] = new Tile(tileImages[32], ['WWW', 'WWW', 'XWW', 'XXW']);
tiles[33] = new Tile(tileImages[33], ['WWX', 'WWW', 'WWW', 'XXW']);
tiles[34] = new Tile(tileImages[34], ['WWW', 'WWW', 'PPP', 'PPW']);
tiles[35] = new Tile(tileImages[35], ['WWW', 'WPP', 'PPP', 'WWW']);
tiles[36] = new Tile(tileImages[36], ['WWW', 'WWW', 'PPP', 'WWW']);
tiles[37] = new Tile(tileImages[37], ['WWW', 'WWW', 'WWW', 'WPP']);
tiles[38] = new Tile(tileImages[38], ['WWW', 'WWW', 'WWW', 'PPW']);
tiles[39] = new Tile(tileImages[39], ['WWW', 'WWW', 'XXX', 'WXX']);
tiles[40] = new Tile(tileImages[40], ['WWW', 'XXW', 'XXX', 'WWW']);
tiles[41] = new Tile(tileImages[41], ['WWW', 'WWW', 'XXW', 'WXX']);
tiles[42] = new Tile(tileImages[42], ['WWW', 'WWW', 'WXX', 'WXX']);
tiles[43] = new Tile(tileImages[43], ['WWW', 'XXW', 'XXW', 'WWW']);
tiles[44] = new Tile(tileImages[44], ['WWW', 'XXW', 'PPW', 'WWW']);
tiles[45] = new Tile(tileImages[45], ['WWW', 'WWW', 'WPP', 'WXX']);
tiles[46] = new Tile(tileImages[46], ['WWW', 'WWW', 'PPW', 'WXX']);
tiles[47] = new Tile(tileImages[47], ['WWW', 'XXW', 'WPP', 'WWW']);
tiles[48] = new Tile(tileImages[48], ['XXW', 'XWW', 'WWW', 'WWX']);
tiles[49] = new Tile(tileImages[49], ['WXX', 'XWW', 'WWW', 'WWX']);
tiles[50] = new Tile(tileImages[50], ['XWW', 'XWW', 'WWW', 'WWW']);
tiles[51] = new Tile(tileImages[51], ['WWX', 'WWW', 'WWW', 'WWX']);
tiles[52] = new Tile(tileImages[52], ['WWW', 'XXX', 'XXX', 'XXX']);
tiles[53] = new Tile(tileImages[53], ['WWW', 'PPP', 'PPP', 'PPP']);
}
function setup() {
createCanvas(800, 800);
//randomSeed(15);
setupTilesFromFolder_gritsWFC_1stTry();
for (let i = 0; i < tiles.length; i++) {
tiles[i].index = i;
}
const initialTileCount = tiles.length;
for (let i = 0; i < initialTileCount; i++) {
let tempTiles = [];
for (let j = 0; j < 4; j++) {
tempTiles.push(tiles[i].rotate(j));
}
tempTiles = removeDuplicatedTiles(tempTiles);
tiles = tiles.concat(tempTiles);
}
console.log(tiles.length);
// Generate the adjacency rules based on edges
for (let i = 0; i < tiles.length; i++) {
const tile = tiles[i];
tile.analyze(tiles);
}
startOver();
}
function startOver() {
// Create cell for each spot on the grid
for (let i = 0; i < DIM * DIM; i++) {
grid[i] = new Cell(tiles.length,false);
}
pickFirstCell = true;
stuck = false;
}
function checkValid(arr, valid) {
//console.log(arr, valid);
for (let i = arr.length - 1; i >= 0; i--) {
// VALID: [BLANK, RIGHT]
// ARR: [BLANK, UP, RIGHT, DOWN, LEFT]
// result in removing UP, DOWN, LEFT
let element = arr[i];
// console.log(element, valid.includes(element));
if (!valid.includes(element)) {
arr.splice(i, 1);
}
}
// console.log(arr);
// console.log("----------");
}
// function mousePressed() {
// redraw();
// }
function draw() {
background(0);
const w = width / DIM;
const h = height / DIM;
for (let j = 0; j < DIM; j++) {
for (let i = 0; i < DIM; i++) {
let cell = grid[i + j * DIM];
if (cell.collapsed) {
let index = cell.options[0];
image(tiles[index].img, i * w, j * h, w, h);
} else {
noFill();
stroke(51);
rect(i * w, j * h, w, h);
}
}
}
if (done){
console.log("* * * * * * DONE! :) * * * * * *");
noLoop();
return;
}
if (stuck) {
console.log("! ! ! ! ! ! STUCK! :O ! ! ! ! ! !");
noLoop();
}
// Pick cell with least entropy
let gridCopy = grid.slice();
gridCopy = gridCopy.filter((a) => (!a.collapsed && a.neighbourOfCollapsed)); // only pick cells in neighbourhood - opt.
// console.table(grid);
// console.table(gridCopy);
if (!pickFirstCell){
if (gridCopy.length == 0) {
console.log("no cells available");
return;
}
gridCopy.sort((a, b) => {
return a.options.length - b.options.length;
});
let len = gridCopy[0].options.length;
let stopIndex = 0;
for (let i = 1; i < gridCopy.length; i++) {
if (gridCopy[i].options.length > len) {
stopIndex = i;
break;
}
}
if (stopIndex > 0) gridCopy.splice(stopIndex);
}
let cell;
if (pickFirstCell) {
cell = random(grid);
pickFirstCell = false;
} else {
cell = random(gridCopy);
}
const pick = random(cell.options);
if (pick === undefined) {
//////// Option a: start all over ////////
// startOver();
// return;
//////// Option b: stop -> find out what kind of tile is "missing" -> create and include new tile image ////////
// cell.collapsed = true;
// cell.options = [22]; // display pink tile for debugging
// stuck = true;
// return;
//////// Option c: don't collapse cell, reset the neighbours instead ////////
cell.noOptions = true;
} else {
cell.collapsed = true;
cell.options = [pick];
}
const nextGrid = [];
let allCollapsed = true;
for (let j = 0; j < DIM; j++) {
for (let i = 0; i < DIM; i++) {
let index = i + j * DIM;
if (grid[index].collapsed) {
nextGrid[index] = grid[index];
} else {
allCollapsed = false;
let options = new Array(tiles.length).fill(0).map((x, i) => i);
let isNeighbourOfCollapsed = false;
// Look up
if (j > 0) {
let up = grid[i + (j - 1) * DIM];
if (grid[index].noOptions) {
up.collapsed = false;
up.setOptions(tiles.length);
}
if (up.collapsed) {
isNeighbourOfCollapsed = true;
// console.log("up is collapsed");
let validOptions = [];
for (let option of up.options) {
let valid = tiles[option].down;
validOptions = validOptions.concat(valid);
}
checkValid(options, validOptions);
}
}
// Look right
if (i < DIM - 1) {
let right = grid[i + 1 + j * DIM];
if (grid[index].noOptions) {
right.collapsed = false;
right.setOptions(tiles.length);
}
if (right.collapsed) {
isNeighbourOfCollapsed = true;
// console.log("right is collapsed");
let validOptions = [];
for (let option of right.options) {
let valid = tiles[option].left;
validOptions = validOptions.concat(valid);
}
checkValid(options, validOptions);
}
}
// Look down
if (j < DIM - 1) {
let down = grid[i + (j + 1) * DIM];
if (grid[index].noOptions) {
down.collapsed = false;
down.setOptions(tiles.length);
}
if (down.collapsed) {
isNeighbourOfCollapsed = true;
// console.log("down is collapsed");
let validOptions = [];
for (let option of down.options) {
let valid = tiles[option].up;
validOptions = validOptions.concat(valid);
}
checkValid(options, validOptions);
}
}
// Look left
if (i > 0) {
let left = grid[i - 1 + j * DIM];
if (grid[index].noOptions) {
left.collapsed = false;
left.setOptions(tiles.length);
}
if (left.collapsed) {
isNeighbourOfCollapsed = true;
// console.log("left is collapsed");
let validOptions = [];
for (let option of left.options) {
let valid = tiles[option].right;
validOptions = validOptions.concat(valid);
}
checkValid(options, validOptions);
}
}
if (grid[index].noOptions) {
grid[index].noOptions = false;
}
// I could immediately collapse if only one option left?
nextGrid[index] = new Cell(options,isNeighbourOfCollapsed);
}
}
}
grid = nextGrid;
if (allCollapsed) {
done = true;
}
}