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OpenStreetCities.csproj
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OpenStreetCities.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FD1179BF-FB98-4DA6-BAFE-029198335DD1}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Mapper</RootNamespace>
<AssemblyName>Mapper</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>1</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ColossalManaged">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICities">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mapper, Version=1.0.7303.2472, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Debug\Mapper.dll</HintPath>
</Reference>
<Reference Include="PopsApiWrapper">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine.Networking">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.Networking.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\Program Files\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\MapperLoading.cs" />
<Compile Include="Source\MapperMod.cs" />
<Compile Include="Source\RoadData.cs" />
<Compile Include="Source\RoadMaker.cs" />
<Compile Include="Source\RoadMapping.cs" />
<Compile Include="Source\Contours\Conrec.cs" />
<Compile Include="Source\Curves\CurveFitting.cs" />
<Compile Include="Source\Curves\Douglas.cs" />
<Compile Include="Source\OSM\OSMInterface.cs" />
<Compile Include="Source\OSM\osm.cs" />
<Compile Include="Source\Panels\MapperWindow.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>mkdir "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)"
del "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\$(TargetFileName)"
xcopy /v /e /y "$(TargetDir)*" "%25LOCALAPPDATA%25\Colossal Order\Cities_Skylines\Addons\Mods\$(ProjectName)\"</PostBuildEvent>
</PropertyGroup>
</Project>