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Implement Multiplayer Support #81

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160 changes: 90 additions & 70 deletions app.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,35 +2,59 @@
GAME RULES:

- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- In each turn, a player rolls a dice as many times as he wishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game

*/

function generatePlayerList() {
let playersWindow = document.getElementById('players-window');
playersWindow.innerHTML = '';
for(let i = 0; i < scores.length; i++) {
let playerItem = document.createElement('div');
if(i == 0) {
playerItem.setAttribute('class', 'player-item active');
}else{
playerItem.setAttribute('class', 'player-item');
}
playerItem.setAttribute('id', 'player-' + i);
let playerName = document.createElement('div');
playerName.setAttribute('class', 'player-name');
playerName.innerHTML = 'Player ' + (i+1);
playerItem.appendChild(playerName);
let playerScore = document.createElement('div');
playerScore.setAttribute('class', 'player-score');
playerScore.setAttribute('id', 'score-' + i);
playerScore.innerHTML = '0';
playerItem.appendChild(playerScore);
playersWindow.appendChild(playerItem);
}
}

console.log("start");
let scores = [0, 0];
let activeScores = 0;
let activePlayer = 0;
let activePlayer = 0; //index for scores
let doubleSix = false;
let highestScore = 0;
generatePlayerList();

// console.log(dice)
// document.querySelector("#current-" + activePlayer).textContent = dice
// document.querySelector('#current-'+ activePlayer).innerHTML = '<em>' + dice + '</em>';
let score0 = document.getElementById('score-0');
let score1 = document.getElementById('score-1');
let current0 = document.getElementById('current-0');
let current1 = document.getElementById('current-1');
let activeScoreDom = document.getElementById('current-player-score');
let currentScoreDom = document.getElementById('current-player-temp-score');
// let score0 = document.getElementById('score-0');
// let score1 = document.getElementById('score-1');
// let current0 = document.getElementById('current-0');
// let current1 = document.getElementById('current-1');
let newGame = document.querySelector('.btn-new');

let highestScoreEl = document.querySelector('.highest-score span');
let x = document.querySelector('#current-' + activePlayer).textContent;
console.log('x is ' + x);
document.querySelector('.dice').style.display = 'none';
let bottomRoll = document.querySelector('.btn-roll');
console.log(bottomRoll);



bottomRoll.addEventListener('click', function () {
Expand All @@ -47,19 +71,13 @@ bottomRoll.addEventListener('click', function () {
} else {
if (dice == 6){
if (doubleSix){
looseScore()
looseScore();
}
doubleSix = true
}
doubleSix = false;
activeScores += dice;

if (activePlayer == 0) {
current0.textContent = activeScores;
} else {
current1.textContent = activeScores;
}

currentScoreDom.textContent = activeScores;
}

});
Expand All @@ -69,82 +87,84 @@ buttonHold.addEventListener('click', function () {
updateHighestScore(scores[activePlayer]);
checkWinner();
activeScores = 0;
if (activePlayer == 0) {
score0.textContent = scores[0].toString();
current0.textContent = '0'
} else {
score1.textContent = scores[1].toString();
current1.textContent = '0'
}
nextPlayer()
// if (activePlayer == 0) {
// score0.textContent = scores[0].toString();
// current0.textContent = '0'
// } else {
// score1.textContent = scores[1].toString();
// current1.textContent = '0'
// }
//maybe have nextplayer updating UI
nextPlayer();
});

newGame.addEventListener('click', function () {
scores = [0, 0];
let playerCount = Number(document.getElementById('player-count').value);
if (isNaN(playerCount) || playerCount < 2 ) {
playerCount = 2;
}
scores = new Array(playerCount).fill(0);
activeScores = 0;
activePlayer = 0;
score0.textContent = '0';
score1.textContent = '0';
current0.textContent = '0';
current1.textContent = '0';
document.querySelector('.player-0-panel').classList.add('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.dice').style.display = 'none'
highestScore = 0;
highestScoreEl.textContent = '0';
activeScoreDom.textContent = '0';
currentScoreDom.textContent = '0';
generatePlayerList();
document.querySelector('.dice').style.display = 'none';
});


function nextPlayer() {
if (activePlayer == 0) {

score0.textContent = scores[0].toString();
activeScores = 0;
current0.textContent = '0';
document.getElementById('score-' + activePlayer).textContent = scores[activePlayer].toString();
if(activePlayer >= scores.length - 1){
//switch player
activePlayer = 1;
//switch active state
changeActiveState();
} else {

score1.textContent = scores[1].toString();
activeScores = 0;
current1.textContent = '0';
activePlayer = 0;
}else{
//switch player
activePlayer = 0;
//switch active state
changeActiveState()
activePlayer++;
}
activeScoreDom.textContent = scores[activePlayer].toString();
activeScores = 0;
currentScoreDom.textContent = '0';
document.getElementById('current-player-name').textContent = 'Player ' + (activePlayer + 1);
//switch active state
changeActiveState(activePlayer);
}

function checkWinner() {
if (scores[0] >= 100) {
// if (scores[0] >= 100) {

document.querySelector('.player-0-panel').classList.add('winner');
document.querySelector('.player-0-panel').classList.add('active')
} else if (scores[1] >= 100) {
// // document.querySelector('.player-0-panel').classList.add('winner');
// // document.querySelector('.player-0-panel').classList.add('active')
// } else if (scores[1] >= 100) {

document.querySelector('.player-1-panel').classList.add('winner');
document.querySelector('.player-1-panel').classList.add('active')
// // document.querySelector('.player-1-panel').classList.add('winner');
// // document.querySelector('.player-1-panel').classList.add('active')
// }
if(scores[activePlayer] >= 100) {
document.getElementById('player-' + activePlayer).classList.add('winner');
}
}

function changeActiveState() {
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display = 'none'
function changeActiveState(playerIndex) {
// document.querySelector('.player-0-panel').classList.toggle('active');
// document.querySelector('.player-1-panel').classList.toggle('active');
if(playerIndex == 0){
document.getElementById('player-' + (scores.length - 1)).classList.remove('active');
}else{
document.getElementById('player-' + (playerIndex - 1)).classList.remove('active');
}
document.getElementById('player-' + playerIndex).classList.add('active');
document.querySelector('.dice').style.display = 'none';
}

function looseScore() {
console.log('loosing score');
activeScores = 0;
if (activePlayer == 0) {
scores[0] = 0;
score0.textContent = scores[0].toString();
current0.textContent = '0';
} else {
scores[1] = 0;
score1.textContent = scores[1].toString();
current1.textContent = '0';
}
scores[activePlayer] = 0;
activeScoreDom.textContent = scores[activePlayer].toString();
currentScoreDom.textContent = '0';
}


Expand All @@ -154,4 +174,4 @@ function changeTheme(checked) {
function updateHighestScore(score) {
if (score > highestScore) highestScore = score;
highestScoreEl.textContent = highestScore;
}
}
38 changes: 26 additions & 12 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -23,25 +23,39 @@

<div class="wrapper clearfix">
<span class="highest-score"><i class="ion-ios-flag"></i>Highest score : <span>0</span></span>
<div class="player-0-panel active">
<div class="player-name" id="name-0">Player 1</div>
<div class="player-score" id="score-0">0</div>
<div class="player-current-box">
<div class="player-current-label">Current</div>
<div class="player-current-score" id="current-0">0</div>
<div class="player-list-panel">
<div class="player-list" id="players-window">
<div class="player-item" id="player-0">
<div class="player-name" >Player 1</div>
<div class="player-score" id="score-0">0</div>
</div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
<div class="player-item"></div>
</div>
<div class="new-game-config">
<button class="btn-new"><i class="ion-ios-plus-outline"></i>New game</button>
<div>
<label >players:</label>
<input id="player-count" type="text">
</div>
</div>
</div>

<div class="player-1-panel">
<div class="player-name" id="name-1">Player 2</div>
<div class="player-score" id="score-1">0</div>
<div class="player-panel">
<div class="player-name" id="current-player-name">Player 1</div>
<div class="player-score" id="current-player-score">0</div>
<div class="player-current-box">
<div class="player-current-label">Current</div>
<div class="player-current-score" id="current-1">0</div>
<div class="player-current-score" id="current-player-temp-score">0</div>
</div>
</div>

<button class="btn-new"><i class="ion-ios-plus-outline"></i>New game</button>
<button class="btn-roll"><i class="ion-ios-loop"></i>Roll dice</button>
<button class="btn-hold"><i class="ion-ios-download-outline"></i>Hold</button>

Expand Down
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