Commit fbefa67
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feat(animations): Add map steady check for better animations (#20)
* feat(animations): Add map steady check for smoother animations
Introduces a mechanism to wait for the map to be fully loaded and idle (isMapSteady) before initiating camera animations. This prevents animations from starting on a partially rendered or moving map, resulting in a smoother and more professional user experience.
- Adds awaitMapSteady() to Map3dViewModel to suspend execution until the map is stable, with an optional timeout.
- Creates a new WaitUntilTheMapIsSteadyStep for use in declarative animation sequences.
- Refactors ThreeDMap, ScenarioScreen, and CameraControlDemoScreen to pass the ViewModel directly, simplifying state management and removing the need for onMap3dViewReady and onReleaseMap callbacks.
- Integrates the steady check into existing animation scenarios to ensure they begin from a stable map state.
* fix: remove param from @stringres parameter1 parent ad1cbca commit fbefa67
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lines changed- Maps3DSamples
- ApiDemos/common/src/main/java/com/example/maps3d/common
- advanced/app/src/main/java/com/example/advancedmaps3dsamples
- common
- scenarios
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Maps3DSamples/advanced/app/src/main/java/com/example/advancedmaps3dsamples/scenarios/Animations.kt
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