This repository was archived by the owner on Jun 24, 2019. It is now read-only.
This repository was archived by the owner on Jun 24, 2019. It is now read-only.
Brush Shader Errors in Unity 2018.3.x #28
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Hello together,
in Unity 2018.3.6 (also previous 2018.3.5) the build can not compile with this messages
"Did not find shader kernel 'vert' to compile" and "Input signature parameter SV_VertexID (1-based Entry 0) type must be a scalar uint. at line 64"
I'm running a Mac with latest OS 10.14.3, Unity 2018.3.6f1, Scripting Runtime Setting to .NET 4.x Equivalent and API compatibility level to .NET 4.x
It is directly related to this issue:
Affected shaders:
'Brush/Particle/Snow'
'Brush/Visualizer/Dots'
'Brush/Particle/Smoke'
'Brush/Particle/Stars'
'Brush/Particle/Bubbles'
'Brush/Particle/Embers'
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