Skip to content
This repository was archived by the owner on Jun 24, 2019. It is now read-only.
This repository was archived by the owner on Jun 24, 2019. It is now read-only.

Brush Shader Errors in Unity 2018.3.x #28

Open
@dblatner

Description

@dblatner

Hello together,

in Unity 2018.3.6 (also previous 2018.3.5) the build can not compile with this messages
"Did not find shader kernel 'vert' to compile" and "Input signature parameter SV_VertexID (1-based Entry 0) type must be a scalar uint. at line 64"

I'm running a Mac with latest OS 10.14.3, Unity 2018.3.6f1, Scripting Runtime Setting to .NET 4.x Equivalent and API compatibility level to .NET 4.x

Screenshot:
shader_errors

It is directly related to this issue:

Affected shaders:

'Brush/Particle/Snow'
'Brush/Visualizer/Dots'
'Brush/Particle/Smoke'
'Brush/Particle/Stars'
'Brush/Particle/Bubbles'
'Brush/Particle/Embers'

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions