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This repository has been archived by the owner on Jun 24, 2019. It is now read-only.
Current implementation uses WebRequestManager to load thumbnail. It returns byte array, which is then passed to Texture2D.Load. This is a blocking function, that does its work on the main thread, and thus creates FPS spikes. This is especially noticeable on mobile devices. Instead 'UnityWebRequestTexture' should be used.
The text was updated successfully, but these errors were encountered:
oreyg
changed the title
[Request] Improve thumbnail loading performance .
Improve thumbnail loading performance .
Jun 6, 2018
oreyg
changed the title
Improve thumbnail loading performance .
Improve thumbnail loading performance
Jun 6, 2018
Current implementation uses WebRequestManager to load thumbnail. It returns byte array, which is then passed to Texture2D.Load. This is a blocking function, that does its work on the main thread, and thus creates FPS spikes. This is especially noticeable on mobile devices. Instead 'UnityWebRequestTexture' should be used.
The text was updated successfully, but these errors were encountered: