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Enabling nonsemantic shader debug information would allow source debugging with RenderDoc, for example.
Essentially same as the following options for glslang:
glslang
-gV generate nonsemantic shader debug information -gVS generate nonsemantic shader debug information with source
The text was updated successfully, but these errors were encountered:
I posted a comment on the PR. I think it's fine / better to tie it directly to -g. Thanks!
-g
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Enabling nonsemantic shader debug information would allow source debugging with RenderDoc, for example.
Essentially same as the following options for
glslang
:The text was updated successfully, but these errors were encountered: