diff --git a/liquidfun/Box2D/Box2D/Particle/b2ParticleSystem.h b/liquidfun/Box2D/Box2D/Particle/b2ParticleSystem.h index db0955e7f..50709779f 100644 --- a/liquidfun/Box2D/Box2D/Particle/b2ParticleSystem.h +++ b/liquidfun/Box2D/Box2D/Particle/b2ParticleSystem.h @@ -494,9 +494,9 @@ class b2ParticleSystem /// Apply an impulse to all particles between 'firstIndex' and 'lastIndex'. /// This immediately modifies the velocity. Note that the impulse is /// applied to the total mass of all particles. So, calling - /// ApplyLinearImpulse(0, impulse) and ApplyLinearImpulse(1, impulse) will - /// impart twice as much velocity as calling just - /// ApplyLinearImpulse(0, 1, impulse). + /// ParticleApplyLinearImpulse(0, impulse) and + /// ParticleApplyLinearImpulse(1, impulse) will impart twice as much + /// velocity as calling just ApplyLinearImpulse(0, 1, impulse). /// @param firstIndex the first particle to be modified. /// @param lastIndex the last particle to be modified. /// @param impulse the world impulse vector, usually in N-seconds or @@ -512,7 +512,7 @@ class b2ParticleSystem /// Distribute a force across several particles. The particles must not be /// wall particles. Note that the force is distributed across all the /// particles, so calling this function for indices 0..N is not the same as - /// calling ApplyForce(i, force) for i in 0..N. + /// calling ParticleApplyForce(i, force) for i in 0..N. /// @param firstIndex the first particle to be modified. /// @param lastIndex the last particle to be modified. /// @param force the world force vector, usually in Newtons (N).