You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I notice this difference when I work on KHR_materials_specular support with other extensions and try to mitigate the 8 sampler limits so I need to drop out certain textures in the specular case.
If I defined
# ClearCoat Features
ClearCoat=optionalClearCoatTexture=optionalClearCoatRoughnessTexture=unsupportedClearCoatNormalTexture=unsupported
The unbershader cannot find materials for this. even I have one.
But if I remove the last two lines. It will find my unbershader and run. Indeed ignoring the normal texture of clearcoat.
My question then is: what is the difference if we do not define unsupported for certain texture? What is the recommended way?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hello
I notice this difference when I work on KHR_materials_specular support with other extensions and try to mitigate the 8 sampler limits so I need to drop out certain textures in the specular case.
If I defined
The unbershader cannot find materials for this. even I have one.
But if I remove the last two lines. It will find my unbershader and run. Indeed ignoring the normal texture of clearcoat.
My question then is: what is the difference if we do not define
unsupported
for certain texture? What is the recommended way?thank you
Beta Was this translation helpful? Give feedback.
All reactions