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- // Copyright (C) 2002-2013 The ANGLE Project Authors.
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+ // Copyright 2018 The ANGLE Project Authors.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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- // Redistributions in binary form must reproduce the above
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+ // Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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Name: ANGLE
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- URL: https ://code.google.com/p/ angleproject/
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- Version: 2422
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+ URL: http ://angleproject.org
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+ Version: unknown
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License: BSD
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License File: LICENSE
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Description:
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- ANGLE is a conformant implementation of the OpenGL ES 2.0
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- specification that is hardware‐accelerated via Direct3D.
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+ The goal of ANGLE is to allow users of multiple operating systems
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+ to seamlessly run WebGL and other OpenGL ES content by translating
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+ OpenGL ES API calls to one of the hardware-supported APIs available
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+ for that platform.
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