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SHADER fragment frag GLSL
#version 450
#extension GL_ARB_separate_shader_objects : enable
#def RENDERX XXX
void main() {;}
END
amber sees the RENDERX as R END ERX ( the call to extractToNext does not make sure this is a full token)
it does wait for an uppercase END so this mostly messes up with macros
example_4_bad: 16: SHADER missing END command
Is is kind of an odd error message as well since its actually an extra END
The text was updated successfully, but these errors were encountered:
Given this fragment shader
SHADER fragment frag GLSL
#version 450
#extension GL_ARB_separate_shader_objects : enable
#def RENDERX XXX
void main() {;}
END
amber sees the RENDERX as R END ERX ( the call to extractToNext does not make sure this is a full token)
it does wait for an uppercase END so this mostly messes up with macros
example_4_bad: 16: SHADER missing END command
Is is kind of an odd error message as well since its actually an extra END
The text was updated successfully, but these errors were encountered: