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Undefined Symbol: error when attempting build an EG2 project with Xcode 16 #2051
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+1 We see exact same issue on our project. |
Is there any update for this? I've experienced the same thing |
Same here |
@joemantey, any updates? Were you able to fix it in your project? |
@gremlinflat @YuantongL @joemantey still no updates? |
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Our test project consists of 3 targets which are defined with Xcodegen:
We are having issues upgrading our EarlGrey2 tests project from Xcode 15 to Xcode 16 as we’re unable to export symbols from the App to the WhiteBoxUtils target.
When we build we see several error messages in the format of “Undefined symbol: OBJC_CLASS$_someClassName”
The only promising fix we’ve tested so far is using Xcodegen to create static libraries alongside our existing app targets for WhiteboxUtils to link to, but so far we haven’t been able to fully implement that
I was wondering if anyone has seen similar issues integrating EG2 into an Xcode 16 project and curious about any solutions that may have arisen.
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