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This repository has been archived by the owner on Sep 14, 2021. It is now read-only.
SPECIFIC ISSUE ENCOUNTERED
TrackingState.Paused is very slow and the 3D asset created lingers even when image is not in view
VERSIONS USED
On Windows, use:
adb shell pm dump com.google.ar.core | findstr /i "packages: versionName"
On macOS, use:
adb shell pm dump com.google.ar.core | egrep -i versionName\|packages:
adb shell getprop ro.build.fingerprint
:STEPS TO REPRODUCE THE ISSUE
In the augmented image example destroy the associate gameobject with both paused and stopped state
` foreach (var image in m_TempAugmentedImages)
{
AugmentedImageVisualizer visualizer = null;
m_Visualizers.TryGetValue(image.DatabaseIndex, out visualizer);
if (image.TrackingState == TrackingState.Tracking && visualizer == null)
{
// Create an anchor to ensure that ARCore keeps tracking this augmented image.
Anchor anchor = image.CreateAnchor(image.CenterPose);
if(image.DatabaseIndex == 0)
visualizer = (AugmentedImageVisualizer)Instantiate(AugmentedImageVisualizerPrefab, anchor.transform);
else if(image.DatabaseIndex == 1)
visualizer = (AugmentedImageVisualizer)Instantiate(AugmentedImageVisualizerPrefab2, anchor.transform);
//else
// visualizer = (AugmentedImageVisualizer)Instantiate(AugmentedImageVisualizerPrefab3, anchor.transform);
WORKAROUNDS (IF ANY)
No
ADDITIONAL COMMENTS
Any workaround to instantly know if the image is not being tracked by ARCore and destroy the marker associated gameobject?
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