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Lightweight Render Pipeline (LWRP) AR background stays black #131
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Thanks for the feature request. We'll be looking into 2018.1 support for next releases. |
@gitunit There is a quick way to support the lightweight render pipeline.
with
Let me know if this works for you. Edit: for deferred rendering path, the event would be |
@iBicha it works. thx for the quick fix. edit: though now all foreground objects are transparent. |
the link isn't available now. |
Any news on this? |
Any update on this? I switched from ARFoundation to ARCore for augmented images, but the lack of LWRP support is a bummer. |
+1. |
Same question here: Is there any news on supporting LWRP when using ARCore? Thanks a lot in advance. |
in unity 2018.1b one can use the lightweight render pipeline. i was able to port the background shader, however it stayed black and only feature points were visualized. would be awesome if we had a working background shader that is compatible with the lightweight render pipeline.
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