From 67bfad87f30315419b730714d834044b345ebd38 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 26 May 2025 00:08:07 +0200 Subject: [PATCH] Mention changing the application icon in Exporting for Windows --- tutorials/export/exporting_for_windows.rst | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/tutorials/export/exporting_for_windows.rst b/tutorials/export/exporting_for_windows.rst index e336107f00e..81ae75c4693 100644 --- a/tutorials/export/exporting_for_windows.rst +++ b/tutorials/export/exporting_for_windows.rst @@ -18,6 +18,14 @@ system. When exporting for Windows, the exporter takes all the project files and creates a ``data.pck`` file. This file is bundled with a specially optimized binary that is smaller, faster and does not contain the editor and debugger. +Changing the executable icon +---------------------------- + +To change the exported executable icon from the default Godot icon, +you need to set up a tool called *rcedit*. Godot will then call this tool +on export automatically. This process is documented in +:ref:`doc_changing_application_icon_for_windows`. + Code signing ------------