diff --git a/classes/class_gdextension.rst b/classes/class_gdextension.rst index 552395963b7..7015c665f55 100644 --- a/classes/class_gdextension.rst +++ b/classes/class_gdextension.rst @@ -28,7 +28,7 @@ The **GDExtension** resource type represents a `shared library ` +- :doc:`GDExtension overview <../tutorials/scripting/gdextension/index>` - :doc:`GDExtension example in C++ <../tutorials/scripting/cpp/gdextension_cpp_example>` diff --git a/tutorials/scripting/gdextension/index.rst b/tutorials/scripting/gdextension/index.rst index 76be9d8690b..d6a9da917c8 100644 --- a/tutorials/scripting/gdextension/index.rst +++ b/tutorials/scripting/gdextension/index.rst @@ -9,6 +9,9 @@ The GDExtension system native `shared libraries `__ at runtime. You can use it to run native code without compiling it with the engine. +In order to use a pre-compiled GDExtension in your Godot project, place the `.gdextension` file somewhere inside your +project's directory. Godot will then load the extension and you should be able to use it in your project. + .. note:: GDExtension is *not* a scripting language and has no relation to :ref:`GDScript `.