Skip to content

AnimationNodeStateMachineTransition "at end" transition on looping animations  #7930

Open
@PPillau

Description

@PPillau

Your Godot version:
4.1.1

Issue description:
One thing I am struggeling to understand myself as a new Godot user that would be awesome to add to the docs is if the SWITCH_MODE_AT_END SwitchMode of the AnimationNodeStateMachineTransition is also happening when the current animation is looping, or if in that case the transition is not triggered.
In the docs it says Wait for the current state playback to end, then switch to the beginning of the next state animation so I guess that means even for a looping animation "at end" transitions should be triggered, but that is actually not happening for me in the engine, so maybe that should be mentioned in the docs somehow...

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/4.1/classes/class_animationnodestatemachinetransition.html#enumerations

Metadata

Metadata

Assignees

No one assigned

    Labels

    area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:animation

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions