Skip to content

Changing third-party models and their animations #11034

Open
@JekSun97

Description

@JekSun97

Your Godot version:
4.4.1

Issue description:
I think we need to have a new article on working with imported models and their modification, this is the most requested topic on various Godot forums.

Important topics that should be covered in the new article:

  • Importing a third-party model
  • Saving all model resources for their modification in real time (materials, meshes)
  • Modifying parts of the model, also found a great demand on the Internet (clothing, body type, and binding to the skeleton)
  • Animating the skeleton inside the editor, for simpler animations.

These are important points for any large 3D game, but finding solutions to all these issues on the Internet is not easy even now.

Metadata

Metadata

Assignees

No one assigned

    Labels

    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationtopic:import

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions