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Issue description:
Update the documentation.
Allow post-import plugins to modify _subresources godotengine/godot#100792
The use case is to write the .import manually. For example, take a glTF2 character and add HumanoidProfile remapping via script.
This was added as a last-minute advanced post-import plugin feature: post-import plugins can amend the ["_subresources"]["nodes"]["PATH:Armature/Skeleton3D"]["retarget/bone_map"]
settings from the preprocessing phase of a post import plugin
We can do it by writing a custom .import file, or we can do it with a plugin.
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html