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Document new post-import plugin preprocessing stage to amend settings #10553

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@fire

Your Godot version:

godotengine/godot@6dc78c8

Issue description:

Update the documentation.

Allow post-import plugins to modify _subresources godotengine/godot#100792

The use case is to write the .import manually. For example, take a glTF2 character and add HumanoidProfile remapping via script.

This was added as a last-minute advanced post-import plugin feature: post-import plugins can amend the ["_subresources"]["nodes"]["PATH:Armature/Skeleton3D"]["retarget/bone_map"] settings from the preprocessing phase of a post import plugin

We can do it by writing a custom .import file, or we can do it with a plugin.

URL to the documentation page (if already existing):

https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html

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    area:manualIssues and PRs related to the Manual/Tutorials section of the documentationenhancementtopic:import

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