Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Render Priority Documentation has example values reversed of how it actually behaves #10530

Open
michaelharmonart opened this issue Jan 20, 2025 · 0 comments
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug topic:rendering topic:3d

Comments

@michaelharmonart
Copy link

Your Godot version:
4.4 Beta

Issue description:

Image
In actuallity, setting a render priority of -1 will be rendered before all objects of priority 0. This gave me a headache when I first started messing with these values and they weren't behaving properly. (see: godotengine/godot#98344 )

URL to the documentation page:

https://docs.godotengine.org/en/latest/classes/class_material.html#class-material-property-render-priority

@tetrapod00 tetrapod00 added area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository topic:rendering topic:3d bug labels Jan 21, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug topic:rendering topic:3d
Projects
None yet
Development

No branches or pull requests

2 participants