Add section on "Oversampling" in fonts tutorial #10506
Labels
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
enhancement
topic:gui
Your Godot version:
4.3
Issue description:
Currently in the "Using Fonts" tutorial there are no information about "oversampling" at all. It is only present in the image description in the "MSDF font rendering"
I think this information would be quite useful especially that it allows to make text that uses small font size less blurry. (It was exactly my case with "Roboto" font. I couldn't use MSDF there because it caused "holes" in the font due to self-intersecting outlines in the font)
I would like to add that info myself but I'm not a pro at text rendering and I don't feel that I have enough knowledge to document how that setting works in Godot
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/tutorials/ui/gui_using_fonts.html#msdf-font-rendering
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