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Add section on "Oversampling" in fonts tutorial #10506

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Dsyncer opened this issue Jan 13, 2025 · 0 comments
Open

Add section on "Oversampling" in fonts tutorial #10506

Dsyncer opened this issue Jan 13, 2025 · 0 comments
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement topic:gui

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@Dsyncer
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Dsyncer commented Jan 13, 2025

Your Godot version:
4.3

Issue description:
Currently in the "Using Fonts" tutorial there are no information about "oversampling" at all. It is only present in the image description in the "MSDF font rendering"

Image

I think this information would be quite useful especially that it allows to make text that uses small font size less blurry. (It was exactly my case with "Roboto" font. I couldn't use MSDF there because it caused "holes" in the font due to self-intersecting outlines in the font)

I would like to add that info myself but I'm not a pro at text rendering and I don't feel that I have enough knowledge to document how that setting works in Godot

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/tutorials/ui/gui_using_fonts.html#msdf-font-rendering

@tetrapod00 tetrapod00 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:gui labels Jan 13, 2025
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Labels
area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement topic:gui
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