Skip to content

Commit d1a80f2

Browse files
authored
Merge pull request #9848 from Lukas-Fletcher/patch-4
Update fract delta description in particle_systems_2d.rst
2 parents 82ced4a + 30a5e95 commit d1a80f2

File tree

1 file changed

+10
-1
lines changed

1 file changed

+10
-1
lines changed

tutorials/2d/particle_systems_2d.rst

Lines changed: 10 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -208,7 +208,16 @@ at 2 frames per second. Note this does not slow down the particle system itself.
208208
Fract Delta
209209
~~~~~~~~~~~
210210

211-
This can be used to turn Fract Delta on or off.
211+
Setting Fract Delta to ``true`` results in fractional delta calculation,
212+
which has a smoother particles display effect.
213+
This increased smoothness stems from higher accuracy.
214+
The difference is more noticeable in systems with high randomness or fast-moving particles.
215+
It helps maintain the visual consistency of the particle system,
216+
making sure that each particle's motion aligns with its actual lifespan.
217+
Without it, particles might appear to jump or move more than they should in a single frame
218+
if they are emitted at a point within the frame.
219+
The greater accuracy has a performance tradeoff,
220+
particularly in systems with a higher amount of particles.
212221

213222
Drawing parameters
214223
------------------

0 commit comments

Comments
 (0)