|
| 1 | +name: Continuous integration |
| 2 | +on: |
| 3 | + workflow_call: |
| 4 | + |
| 5 | +env: |
| 6 | + # Only used for the cache key. Increment version to force clean build. |
| 7 | + GODOT_BASE_BRANCH: master |
| 8 | + # Used to select the version of Godot to run the tests with. |
| 9 | + GODOT_TEST_VERSION: master |
| 10 | + # Use UTF-8 on Linux. |
| 11 | + LANG: en_US.UTF-8 |
| 12 | + LC_ALL: en_US.UTF-8 |
| 13 | + |
| 14 | +concurrency: |
| 15 | + group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }} |
| 16 | + cancel-in-progress: true |
| 17 | + |
| 18 | +jobs: |
| 19 | + build-cmake: |
| 20 | + name: ${{ matrix.name }} |
| 21 | + runs-on: ${{ matrix.os }} |
| 22 | + env: |
| 23 | + EM_VERSION: 3.1.39 |
| 24 | + config-flags: |
| 25 | + -DCMAKE_C_COMPILER_LAUNCHER=sccache |
| 26 | + -DCMAKE_CXX_COMPILER_LAUNCHER=sccache |
| 27 | + -DGODOTCPP_ENABLE_TESTING=ON |
| 28 | + -DGODOTCPP_BUILD_PROFILE="test/build_profile.json" |
| 29 | + SCCACHE_GHA_ENABLED: "true" |
| 30 | + |
| 31 | + strategy: |
| 32 | + fail-fast: false |
| 33 | + matrix: |
| 34 | + include: |
| 35 | + - name: 🐧 Linux (GCC, Makefiles) |
| 36 | + os: ubuntu-22.04 |
| 37 | + platform: linux |
| 38 | + config-flags: -DCMAKE_BUILD_TYPE=Release |
| 39 | + artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake |
| 40 | + artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a |
| 41 | + run-tests: true |
| 42 | + |
| 43 | + - name: 🐧 Linux (GCC, Makefiles, Double Precision) |
| 44 | + os: ubuntu-22.04 |
| 45 | + platform: linux |
| 46 | + config-flags: -DCMAKE_BUILD_TYPE=Release -DGODOTCPP_PRECISION=double |
| 47 | + artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release.cmake |
| 48 | + artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.double.x86_64.a |
| 49 | + flags: precision=double |
| 50 | + run-tests: false |
| 51 | + |
| 52 | + - name: 🏁 Windows (x86_64, MSVC) |
| 53 | + os: windows-2019 |
| 54 | + platform: windows |
| 55 | + compiler: msvc |
| 56 | + build-flags: --config Release |
| 57 | + artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake |
| 58 | + artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib |
| 59 | + run-tests: false |
| 60 | + |
| 61 | + - name: 🏁 Windows (x86_64, MinGW, Ninja) |
| 62 | + os: windows-2019 |
| 63 | + platform: windows |
| 64 | + compiler: mingw |
| 65 | + config-flags: |
| 66 | + -GNinja -DCMAKE_BUILD_TYPE=Release |
| 67 | + -DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++ |
| 68 | + artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake |
| 69 | + artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a |
| 70 | + run-tests: false |
| 71 | + |
| 72 | + - name: 🍎 macOS (universal, Makefiles) |
| 73 | + os: macos-latest |
| 74 | + platform: macos |
| 75 | + config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" |
| 76 | + artifact-name: godot-cpp-macos-universal-release.cmake |
| 77 | + artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a |
| 78 | + run-tests: false |
| 79 | + |
| 80 | + - name: 🤖 Android (arm64, Ninja) |
| 81 | + os: ubuntu-22.04 |
| 82 | + platform: android |
| 83 | + config-flags: |
| 84 | + -G Ninja -DCMAKE_BUILD_TYPE=Release |
| 85 | + --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake |
| 86 | + -DANDROID_PLATFORM=21 -DANDROID_ABI=arm64-v8a |
| 87 | + artifact-name: godot-cpp-android-arm64-release.cmake |
| 88 | + artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a |
| 89 | + flags: arch=arm64 |
| 90 | + run-tests: false |
| 91 | + |
| 92 | + - name: 🍏 iOS (arm64, XCode) |
| 93 | + os: macos-latest |
| 94 | + platform: ios |
| 95 | + config-flags: |
| 96 | + -G Xcode |
| 97 | + --toolchain cmake/ios.toolchain.cmake |
| 98 | + -DPLATFORM=OS64 |
| 99 | + build-flags: --config Release |
| 100 | + artifact-name: godot-cpp-ios-arm64-release.cmake |
| 101 | + artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a |
| 102 | + flags: arch=arm64 |
| 103 | + run-tests: false |
| 104 | + |
| 105 | + - name: 🌐 Web (wasm32, Ninja) |
| 106 | + os: ubuntu-22.04 |
| 107 | + platform: web |
| 108 | + config-flags: |
| 109 | + -G Ninja -DCMAKE_BUILD_TYPE=Release |
| 110 | + --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake |
| 111 | + artifact-name: godot-cpp-web-wasm32-release.cmake |
| 112 | + artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a |
| 113 | + run-tests: false |
| 114 | + |
| 115 | + steps: |
| 116 | + - name: Checkout |
| 117 | + uses: actions/checkout@v4 |
| 118 | + with: |
| 119 | + submodules: recursive |
| 120 | + |
| 121 | + - name: Run sccache-cache |
| 122 | + uses: mozilla-actions/[email protected] |
| 123 | + |
| 124 | + - name: Setup godot-cpp |
| 125 | + uses: ./.github/actions/setup-godot-cpp |
| 126 | + with: |
| 127 | + platform: ${{ matrix.platform }} |
| 128 | + windows-compiler: ${{ matrix.compiler }} |
| 129 | + buildtool: cmake |
| 130 | + |
| 131 | + - name: Configure godot-cpp-test with template_debug |
| 132 | + run: > |
| 133 | + cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }} |
| 134 | +
|
| 135 | + - name: Build godot-cpp-test (template_debug) |
| 136 | + run: > |
| 137 | + cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }} |
| 138 | +
|
| 139 | + - name: Configure godot-cpp-test with template_release |
| 140 | + run: > |
| 141 | + cmake --fresh --log-level=VERBOSE -S . -B cmake-build |
| 142 | + -DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }} |
| 143 | +
|
| 144 | + - name: Build godot-cpp-test (template_release) |
| 145 | + run: > |
| 146 | + cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }} |
| 147 | +
|
| 148 | + - name: Run sccache stat for check |
| 149 | + shell: bash |
| 150 | + run: ${SCCACHE_PATH} --show-stats |
| 151 | + |
| 152 | + - name: Download latest Godot artifacts |
| 153 | + uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 |
| 154 | + if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master' |
| 155 | + with: |
| 156 | + repo: godotengine/godot |
| 157 | + branch: master |
| 158 | + event: push |
| 159 | + workflow: linux_builds.yml |
| 160 | + workflow_conclusion: success |
| 161 | + name: linux-editor-mono |
| 162 | + search_artifacts: true |
| 163 | + check_artifacts: true |
| 164 | + ensure_latest: true |
| 165 | + path: godot-artifacts |
| 166 | + |
| 167 | + - name: Prepare Godot artifacts for testing |
| 168 | + if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master' |
| 169 | + run: | |
| 170 | + chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono |
| 171 | + echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV |
| 172 | +
|
| 173 | + - name: Download requested Godot version for testing |
| 174 | + if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master' |
| 175 | + run: | |
| 176 | + wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip |
| 177 | + unzip -a Godot.zip |
| 178 | + chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64" |
| 179 | + echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV |
| 180 | +
|
| 181 | + - name: Run tests |
| 182 | + if: matrix.run-tests |
| 183 | + run: | |
| 184 | + $GODOT --headless --version |
| 185 | + cd test |
| 186 | + # Need to run the editor so .godot is generated... but it crashes! Ignore that :-) |
| 187 | + (cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true)) |
| 188 | + ./run-tests.sh |
| 189 | +
|
| 190 | + - name: Upload artifact |
| 191 | + uses: actions/upload-artifact@v4 |
| 192 | + with: |
| 193 | + name: ${{ matrix.artifact-name }} |
| 194 | + path: ${{ matrix.artifact-path }} |
| 195 | + if-no-files-found: error |
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