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dylib inside godot project breaks hot reaload #871
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Do you have any classes marked with |
The included code is all I have in the project |
have you tried to restart godot editor? |
Restarting the editor allows the rust extension to function again until I do another |
Ok, moving the location of the I guess this is okay for development, but for builds the Any thoughts on what I could do here? |
I'm actually not sure if the book advice still true. I recently exported a project (Windows Release) without changing anything in my paths, and it seemed to work. Could you verify this with Godot 4.3? About the error you get:
This seems to happen here: gdext/godot-core/src/meta/class_name.rs Line 182 in b39396b
So classes are unloaded, but the cache still points to them. I wonder why this happens 🤔 |
I am running into the same problem. I did rename my lib and the file locations at some point after I registrered it with godot. @tbillington Did you re-name your extension? Maybe the cache is not getting updated from the original value. |
Possibly related to godotengine/godot-cpp#1573 and the now solved godotengine/godot-cpp#1589. Would be interesting to see if it still occurs in last Godot nightly builds... There's also godotengine/godot-cpp#1594. |
Hey, I'm getting errors in godot whenever I try to use hot reloading in Godot 4.3 (non-mono). I'm on 7634fe7 of
gdext
which is the latest as of now, with theapi-4-3
feature enabled.Screen.Recording.2024-08-24.at.12.28.19.PM.mp4
The error I get is related to
ClassName
it seems.My code is just vanilla book starter
Rust 1.80
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