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5xBR-v3.5.glsl
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5xBR-v3.5.glsl
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// GLSL shader autogenerated by cg2glsl.py.
#if defined(VERTEX)
varying vec4 VARt1;
varying vec2 _texCoord1;
varying vec4 _position1;
struct input_dummy {
vec2 _video_size;
vec2 _texture_size;
vec2 _output_dummy_size;
};
struct out_vertex {
vec4 _position1;
vec2 _texCoord1;
vec4 VARt1;
};
out_vertex _ret_0;
float _TMP0;
uniform mat4 MVPMatrix;
input_dummy _IN1;
vec4 _r0005;
attribute vec4 VertexCoord;
attribute vec4 TexCoord;
varying vec4 TEX0;
mat4 transpose_(mat4 matrix)
{
mat4 ret;
for (int i = 0; i != 4; i++)
for (int j = 0; j != 4; j++)
ret[i][j] = matrix[j][i];
return ret;
}
uniform int FrameDirection;
uniform int FrameCount;
#ifdef GL_ES
uniform mediump vec2 OutputSize;
uniform mediump vec2 TextureSize;
uniform mediump vec2 InputSize;
#else
uniform vec2 OutputSize;
uniform vec2 TextureSize;
uniform vec2 InputSize;
#endif
void main()
{
mat4 MVPMatrix_ = transpose_(MVPMatrix);
out_vertex _OUT;
vec2 _ps;
_TMP0 = dot(vec4(float(MVPMatrix_[0].x), float(MVPMatrix_[0].y), float(MVPMatrix_[0].z), float(MVPMatrix_[0].w)), vec4(float(VertexCoord.x), float(VertexCoord.y), float(VertexCoord.z), float(VertexCoord.w)));
_r0005.x = float(_TMP0);
_TMP0 = dot(vec4(float(MVPMatrix_[1].x), float(MVPMatrix_[1].y), float(MVPMatrix_[1].z), float(MVPMatrix_[1].w)), vec4(float(VertexCoord.x), float(VertexCoord.y), float(VertexCoord.z), float(VertexCoord.w)));
_r0005.y = float(_TMP0);
_TMP0 = dot(vec4(float(MVPMatrix_[2].x), float(MVPMatrix_[2].y), float(MVPMatrix_[2].z), float(MVPMatrix_[2].w)), vec4(float(VertexCoord.x), float(VertexCoord.y), float(VertexCoord.z), float(VertexCoord.w)));
_r0005.z = float(_TMP0);
_TMP0 = dot(vec4(float(MVPMatrix_[3].x), float(MVPMatrix_[3].y), float(MVPMatrix_[3].z), float(MVPMatrix_[3].w)), vec4(float(VertexCoord.x), float(VertexCoord.y), float(VertexCoord.z), float(VertexCoord.w)));
_r0005.w = float(_TMP0);
_ps = vec2(float((1.00000000E+000/TextureSize).x), float((1.00000000E+000/TextureSize).y));
_OUT.VARt1.xy = vec2(_ps.x, 0.00000000E+000);
_OUT.VARt1.zw = vec2(0.00000000E+000, _ps.y);
_ret_0._position1 = _r0005;
_ret_0._texCoord1 = TexCoord.xy;
VARt1 = _OUT.VARt1;
gl_Position = vec4(float(_r0005.x), float(_r0005.y), float(_r0005.z), float(_r0005.w));
TEX0.xy = TexCoord.xy;
return;
TEX0.xy = _ret_0._texCoord1;
}
#elif defined(FRAGMENT)
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 VARt1;
varying vec2 _texCoord;
struct input_dummy {
vec2 _video_size;
vec2 _texture_size;
vec2 _output_dummy_size;
};
struct out_vertex {
vec2 _texCoord;
vec4 VARt1;
};
vec4 _ret_0;
vec3 _TMP29;
vec3 _TMP31;
vec3 _TMP33;
vec3 _TMP35;
vec3 _TMP36;
vec3 _TMP34;
vec3 _TMP32;
vec3 _TMP30;
vec4 _TMP22;
vec4 _TMP21;
vec3 _TMP44;
vec3 _TMP50;
float _TMP51;
vec3 _TMP42;
vec3 _TMP40;
vec3 _TMP38;
vec4 _TMP20;
vec4 _TMP19;
vec4 _TMP18;
vec4 _TMP17;
vec4 _TMP16;
vec4 _TMP15;
vec4 _TMP14;
vec4 _TMP13;
vec4 _TMP12;
vec4 _TMP11;
vec4 _TMP10;
vec4 _TMP9;
vec4 _TMP8;
vec4 _TMP7;
vec4 _TMP6;
vec4 _TMP5;
vec4 _TMP4;
vec4 _TMP3;
vec4 _TMP2;
vec4 _TMP1;
vec4 _TMP0;
out_vertex _VAR1;
uniform sampler2D Texture;
input_dummy _IN1;
vec2 _x0083;
vec2 _c0085;
vec2 _c0087;
vec2 _c0089;
vec2 _c0091;
vec2 _c0095;
vec2 _c0097;
vec2 _c0099;
vec2 _c0101;
vec2 _c0103;
vec2 _c0105;
vec2 _c0107;
vec2 _c0109;
vec2 _c0111;
vec2 _c0113;
vec2 _c0115;
vec2 _c0117;
vec2 _c0119;
vec2 _c0121;
vec2 _c0123;
vec2 _c0125;
float _a0169;
float _b0169;
float _c0169;
float _d0169;
vec3 _r0171;
vec3 _r0181;
vec3 _r0191;
vec3 _r0201;
float _a0211;
float _b0211;
float _c0211;
float _d0211;
vec3 _r0213;
vec3 _r0223;
vec3 _r0233;
vec3 _r0243;
float _a0253;
float _b0253;
float _c0253;
float _d0253;
vec3 _r0255;
vec3 _r0265;
vec3 _r0275;
vec3 _r0285;
float _a0295;
float _b0295;
float _c0295;
float _d0295;
vec3 _r0297;
vec3 _r0307;
vec3 _r0317;
vec3 _r0327;
float _a0337;
float _b0337;
float _c0337;
float _d0337;
vec3 _r0339;
vec3 _r0349;
vec3 _r0359;
vec3 _r0369;
float _a0379;
float _b0379;
float _c0379;
float _d0379;
vec3 _r0381;
vec3 _r0391;
vec3 _r0401;
vec3 _r0411;
float _a0421;
float _b0421;
float _c0421;
float _d0421;
vec3 _r0423;
vec3 _r0433;
vec3 _r0443;
vec3 _r0453;
float _a0463;
float _b0463;
float _c0463;
float _d0463;
vec3 _r0465;
vec3 _r0475;
vec3 _r0485;
vec3 _r0495;
float _a0715;
float _b0715;
float _c0715;
float _d0715;
vec3 _r0717;
vec3 _r0727;
vec3 _r0737;
vec3 _r0747;
float _a0799;
float _b0799;
float _c0799;
float _d0799;
vec3 _r0801;
vec3 _r0811;
vec3 _r0821;
vec3 _r0831;
float _a0925;
float _b0925;
float _c0925;
float _d0925;
vec3 _r0927;
vec3 _r0937;
vec3 _r0947;
vec3 _r0957;
float _a0967;
float _b0967;
float _c0967;
float _d0967;
vec3 _r0969;
vec3 _r0979;
vec3 _r0989;
vec3 _r0999;
vec4 _TMP1010;
vec4 _a1013;
vec4 _TMP1014;
vec4 _a1017;
vec4 _TMP1018;
vec4 _a1021;
vec4 _TMP1022;
vec4 _a1025;
vec4 _TMP1026;
vec4 _a1029;
vec4 _TMP1032;
vec4 _a1035;
vec4 _TMP1036;
vec4 _a1039;
vec4 _TMP1040;
vec4 _a1043;
vec4 _TMP1044;
vec4 _a1047;
vec4 _TMP1048;
vec4 _a1051;
vec4 _TMP1052;
vec4 _a1055;
vec4 _TMP1056;
vec4 _a1059;
vec4 _TMP1060;
vec4 _a1063;
vec4 _TMP1064;
vec4 _a1067;
vec4 _TMP1068;
vec4 _a1071;
vec4 _TMP1072;
vec4 _a1075;
varying vec4 TEX0;
uniform int FrameDirection;
uniform int FrameCount;
#ifdef GL_ES
uniform mediump vec2 OutputSize;
uniform mediump vec2 TextureSize;
uniform mediump vec2 InputSize;
#else
uniform vec2 OutputSize;
uniform vec2 TextureSize;
uniform vec2 InputSize;
#endif
void main()
{
bvec4 _edr;
bvec4 _edr_left;
bvec4 _edr_up;
bvec4 _px;
bvec4 _interp_restriction_lv1;
bvec4 _interp_restriction_lv2_left;
bvec4 _interp_restriction_lv2_up;
bvec4 _nc;
bvec4 _fx;
bvec4 _fx_left;
bvec4 _fx_up;
vec2 _fp;
vec3 _A1;
vec3 _B1;
vec3 _C;
vec3 _D;
vec3 _E;
vec3 _F;
vec3 _G;
vec3 _H;
vec3 _I;
vec3 _A11;
vec3 _C1;
vec3 _A0;
vec3 _G0;
vec3 _C4;
vec3 _I4;
vec3 _G5;
vec3 _I5;
vec3 _B11;
vec3 _D0;
vec3 _H5;
vec3 _F4;
vec4 _b2;
vec4 _c2;
vec4 _d2;
vec4 _e1;
vec4 _f1;
vec4 _g1;
vec4 _h1;
vec4 _i;
vec4 _i4;
vec4 _i5;
vec4 _h5;
vec4 _f4;
_x0083 = TEX0.xy*TextureSize;
_fp = fract(_x0083);
_c0085 = (TEX0.xy - vec2(float(VARt1.x), float(VARt1.y))) - vec2(float(VARt1.z), float(VARt1.w));
_TMP0 = texture2D(Texture, _c0085);
_A1 = vec3(float(_TMP0.x), float(_TMP0.y), float(_TMP0.z));
_c0087 = TEX0.xy - vec2(float(VARt1.z), float(VARt1.w));
_TMP1 = texture2D(Texture, _c0087);
_B1 = vec3(float(_TMP1.x), float(_TMP1.y), float(_TMP1.z));
_c0089 = (TEX0.xy + vec2(float(VARt1.x), float(VARt1.y))) - vec2(float(VARt1.z), float(VARt1.w));
_TMP2 = texture2D(Texture, _c0089);
_C = vec3(float(_TMP2.x), float(_TMP2.y), float(_TMP2.z));
_c0091 = TEX0.xy - vec2(float(VARt1.x), float(VARt1.y));
_TMP3 = texture2D(Texture, _c0091);
_D = vec3(float(_TMP3.x), float(_TMP3.y), float(_TMP3.z));
_TMP4 = texture2D(Texture, TEX0.xy);
_E = vec3(float(_TMP4.x), float(_TMP4.y), float(_TMP4.z));
_c0095 = TEX0.xy + vec2(float(VARt1.x), float(VARt1.y));
_TMP5 = texture2D(Texture, _c0095);
_F = vec3(float(_TMP5.x), float(_TMP5.y), float(_TMP5.z));
_c0097 = (TEX0.xy - vec2(float(VARt1.x), float(VARt1.y))) + vec2(float(VARt1.z), float(VARt1.w));
_TMP6 = texture2D(Texture, _c0097);
_G = vec3(float(_TMP6.x), float(_TMP6.y), float(_TMP6.z));
_c0099 = TEX0.xy + vec2(float(VARt1.z), float(VARt1.w));
_TMP7 = texture2D(Texture, _c0099);
_H = vec3(float(_TMP7.x), float(_TMP7.y), float(_TMP7.z));
_c0101 = TEX0.xy + vec2(float(VARt1.x), float(VARt1.y)) + vec2(float(VARt1.z), float(VARt1.w));
_TMP8 = texture2D(Texture, _c0101);
_I = vec3(float(_TMP8.x), float(_TMP8.y), float(_TMP8.z));
_c0103 = (TEX0.xy - vec2(float(VARt1.x), float(VARt1.y))) - vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP9 = texture2D(Texture, _c0103);
_A11 = vec3(float(_TMP9.x), float(_TMP9.y), float(_TMP9.z));
_c0105 = (TEX0.xy + vec2(float(VARt1.x), float(VARt1.y))) - vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP10 = texture2D(Texture, _c0105);
_C1 = vec3(float(_TMP10.x), float(_TMP10.y), float(_TMP10.z));
_c0107 = (TEX0.xy - vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y))) - vec2(float(VARt1.z), float(VARt1.w));
_TMP11 = texture2D(Texture, _c0107);
_A0 = vec3(float(_TMP11.x), float(_TMP11.y), float(_TMP11.z));
_c0109 = (TEX0.xy - vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y))) + vec2(float(VARt1.z), float(VARt1.w));
_TMP12 = texture2D(Texture, _c0109);
_G0 = vec3(float(_TMP12.x), float(_TMP12.y), float(_TMP12.z));
_c0111 = (TEX0.xy + vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y))) - vec2(float(VARt1.z), float(VARt1.w));
_TMP13 = texture2D(Texture, _c0111);
_C4 = vec3(float(_TMP13.x), float(_TMP13.y), float(_TMP13.z));
_c0113 = TEX0.xy + vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y)) + vec2(float(VARt1.z), float(VARt1.w));
_TMP14 = texture2D(Texture, _c0113);
_I4 = vec3(float(_TMP14.x), float(_TMP14.y), float(_TMP14.z));
_c0115 = (TEX0.xy - vec2(float(VARt1.x), float(VARt1.y))) + vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP15 = texture2D(Texture, _c0115);
_G5 = vec3(float(_TMP15.x), float(_TMP15.y), float(_TMP15.z));
_c0117 = TEX0.xy + vec2(float(VARt1.x), float(VARt1.y)) + vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP16 = texture2D(Texture, _c0117);
_I5 = vec3(float(_TMP16.x), float(_TMP16.y), float(_TMP16.z));
_c0119 = TEX0.xy - vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP17 = texture2D(Texture, _c0119);
_B11 = vec3(float(_TMP17.x), float(_TMP17.y), float(_TMP17.z));
_c0121 = TEX0.xy - vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y));
_TMP18 = texture2D(Texture, _c0121);
_D0 = vec3(float(_TMP18.x), float(_TMP18.y), float(_TMP18.z));
_c0123 = TEX0.xy + vec2(float((2.00000000E+000*VARt1.zw).x), float((2.00000000E+000*VARt1.zw).y));
_TMP19 = texture2D(Texture, _c0123);
_H5 = vec3(float(_TMP19.x), float(_TMP19.y), float(_TMP19.z));
_c0125 = TEX0.xy + vec2(float((2.00000000E+000*VARt1.xy).x), float((2.00000000E+000*VARt1.xy).y));
_TMP20 = texture2D(Texture, _c0125);
_F4 = vec3(float(_TMP20.x), float(_TMP20.y), float(_TMP20.z));
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0171.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0171.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0171.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0171.x), float(_r0171.y), float(_r0171.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0169 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0181.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0181.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0181.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0181.x), float(_r0181.y), float(_r0181.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0169 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0191.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0191.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0191.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0191.x), float(_r0191.y), float(_r0191.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0169 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0201.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0201.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0201.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0201.x), float(_r0201.y), float(_r0201.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0169 = float(_TMP44.x);
_b2 = vec4(_a0169, _b0169, _c0169, _d0169);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0213.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0213.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0213.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0213.x), float(_r0213.y), float(_r0213.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0211 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0223.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0223.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0223.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0223.x), float(_r0223.y), float(_r0223.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0211 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0233.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0233.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0233.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0233.x), float(_r0233.y), float(_r0233.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0211 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0243.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0243.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0243.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0243.x), float(_r0243.y), float(_r0243.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0211 = float(_TMP44.x);
_c2 = vec4(_a0211, _b0211, _c0211, _d0211);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0255.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0255.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0255.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0255.x), float(_r0255.y), float(_r0255.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0253 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0265.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0265.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0265.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0265.x), float(_r0265.y), float(_r0265.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0253 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0275.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0275.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0275.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0275.x), float(_r0275.y), float(_r0275.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0253 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0285.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0285.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0285.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0285.x), float(_r0285.y), float(_r0285.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0253 = float(_TMP44.x);
_d2 = vec4(_a0253, _b0253, _c0253, _d0253);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0297.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0297.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0297.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0297.x), float(_r0297.y), float(_r0297.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0295 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0307.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0307.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0307.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0307.x), float(_r0307.y), float(_r0307.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0295 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0317.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0317.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0317.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0317.x), float(_r0317.y), float(_r0317.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0295 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0327.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0327.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_E.x), float(_E.y), float(_E.z)));
_r0327.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0327.x), float(_r0327.y), float(_r0327.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0295 = float(_TMP44.x);
_e1 = vec4(_a0295, _b0295, _c0295, _d0295);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0339.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0339.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0339.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0339.x), float(_r0339.y), float(_r0339.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0337 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0349.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0349.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0349.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0349.x), float(_r0349.y), float(_r0349.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0337 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0359.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0359.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0359.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0359.x), float(_r0359.y), float(_r0359.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0337 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0369.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0369.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0369.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0369.x), float(_r0369.y), float(_r0369.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0337 = float(_TMP44.x);
_f1 = vec4(_a0337, _b0337, _c0337, _d0337);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0381.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0381.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0381.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0381.x), float(_r0381.y), float(_r0381.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0379 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0391.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0391.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0391.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0391.x), float(_r0391.y), float(_r0391.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0379 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0401.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0401.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0401.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0401.x), float(_r0401.y), float(_r0401.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0379 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0411.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0411.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0411.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0411.x), float(_r0411.y), float(_r0411.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0379 = float(_TMP44.x);
_g1 = vec4(_a0379, _b0379, _c0379, _d0379);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0423.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0423.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H.x), float(_H.y), float(_H.z)));
_r0423.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0423.x), float(_r0423.y), float(_r0423.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0421 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0433.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0433.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F.x), float(_F.y), float(_F.z)));
_r0433.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0433.x), float(_r0433.y), float(_r0433.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0421 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0443.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0443.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B1.x), float(_B1.y), float(_B1.z)));
_r0443.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0443.x), float(_r0443.y), float(_r0443.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0421 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0453.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0453.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D.x), float(_D.y), float(_D.z)));
_r0453.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0453.x), float(_r0453.y), float(_r0453.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0421 = float(_TMP44.x);
_h1 = vec4(_a0421, _b0421, _c0421, _d0421);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0465.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0465.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_I.x), float(_I.y), float(_I.z)));
_r0465.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0465.x), float(_r0465.y), float(_r0465.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0463 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0475.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0475.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_C.x), float(_C.y), float(_C.z)));
_r0475.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0475.x), float(_r0475.y), float(_r0475.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0463 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0485.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0485.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_A1.x), float(_A1.y), float(_A1.z)));
_r0485.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0485.x), float(_r0485.y), float(_r0485.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0463 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0495.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0495.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_G.x), float(_G.y), float(_G.z)));
_r0495.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0495.x), float(_r0495.y), float(_r0495.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0463 = float(_TMP44.x);
_i = vec4(_a0463, _b0463, _c0463, _d0463);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_I4.x), float(_I4.y), float(_I4.z)));
_r0717.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_I4.x), float(_I4.y), float(_I4.z)));
_r0717.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_I4.x), float(_I4.y), float(_I4.z)));
_r0717.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0717.x), float(_r0717.y), float(_r0717.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0715 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_C1.x), float(_C1.y), float(_C1.z)));
_r0727.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_C1.x), float(_C1.y), float(_C1.z)));
_r0727.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_C1.x), float(_C1.y), float(_C1.z)));
_r0727.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0727.x), float(_r0727.y), float(_r0727.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0715 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_A0.x), float(_A0.y), float(_A0.z)));
_r0737.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_A0.x), float(_A0.y), float(_A0.z)));
_r0737.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_A0.x), float(_A0.y), float(_A0.z)));
_r0737.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0737.x), float(_r0737.y), float(_r0737.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0715 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_G5.x), float(_G5.y), float(_G5.z)));
_r0747.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_G5.x), float(_G5.y), float(_G5.z)));
_r0747.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_G5.x), float(_G5.y), float(_G5.z)));
_r0747.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0747.x), float(_r0747.y), float(_r0747.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0715 = float(_TMP44.x);
_i4 = vec4(_a0715, _b0715, _c0715, _d0715);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_I5.x), float(_I5.y), float(_I5.z)));
_r0801.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_I5.x), float(_I5.y), float(_I5.z)));
_r0801.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_I5.x), float(_I5.y), float(_I5.z)));
_r0801.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0801.x), float(_r0801.y), float(_r0801.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0799 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_C4.x), float(_C4.y), float(_C4.z)));
_r0811.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_C4.x), float(_C4.y), float(_C4.z)));
_r0811.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_C4.x), float(_C4.y), float(_C4.z)));
_r0811.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0811.x), float(_r0811.y), float(_r0811.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0799 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_A11.x), float(_A11.y), float(_A11.z)));
_r0821.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_A11.x), float(_A11.y), float(_A11.z)));
_r0821.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_A11.x), float(_A11.y), float(_A11.z)));
_r0821.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0821.x), float(_r0821.y), float(_r0821.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0799 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_G0.x), float(_G0.y), float(_G0.z)));
_r0831.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_G0.x), float(_G0.y), float(_G0.z)));
_r0831.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_G0.x), float(_G0.y), float(_G0.z)));
_r0831.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0831.x), float(_r0831.y), float(_r0831.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0799 = float(_TMP44.x);
_i5 = vec4(_a0799, _b0799, _c0799, _d0799);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0927.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0927.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0927.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0927.x), float(_r0927.y), float(_r0927.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0925 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0937.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0937.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0937.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0937.x), float(_r0937.y), float(_r0937.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0925 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0947.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0947.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0947.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0947.x), float(_r0947.y), float(_r0947.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0925 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0957.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0957.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0957.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0957.x), float(_r0957.y), float(_r0957.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0925 = float(_TMP44.x);
_h5 = vec4(_a0925, _b0925, _c0925, _d0925);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0969.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0969.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_F4.x), float(_F4.y), float(_F4.z)));
_r0969.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0969.x), float(_r0969.y), float(_r0969.z)));
_TMP38 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_a0967 = float(_TMP38.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0979.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0979.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_B11.x), float(_B11.y), float(_B11.z)));
_r0979.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0979.x), float(_r0979.y), float(_r0979.z)));
_TMP40 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_b0967 = float(_TMP40.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0989.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0989.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_D0.x), float(_D0.y), float(_D0.z)));
_r0989.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0989.x), float(_r0989.y), float(_r0989.z)));
_TMP42 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_c0967 = float(_TMP42.x);
_TMP51 = dot(vec3( 1.43515625E+001, 2.81718750E+001, 5.47265625E+000), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0999.x = float(_TMP51);
_TMP51 = dot(vec3( -1.18261719E+000, -2.31640625E+000, 3.50000000E+000), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0999.y = float(_TMP51);
_TMP51 = dot(vec3( 3.00000000E+000, -2.51367188E+000, -4.86083984E-001), vec3(float(_H5.x), float(_H5.y), float(_H5.z)));
_r0999.z = float(_TMP51);
_TMP50 = abs(vec3(float(_r0999.x), float(_r0999.y), float(_r0999.z)));
_TMP44 = vec3(float(_TMP50.x), float(_TMP50.y), float(_TMP50.z));
_d0967 = float(_TMP44.x);
_f4 = vec4(_a0967, _b0967, _c0967, _d0967);
_fx = bvec4((vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 1.00000000E+000, 1.00000000E+000, -1.00000000E+000, -1.00000000E+000)*_fp.x).x > 1.50000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 1.00000000E+000, 1.00000000E+000, -1.00000000E+000, -1.00000000E+000)*_fp.x).y > 5.00000000E-001, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 1.00000000E+000, 1.00000000E+000, -1.00000000E+000, -1.00000000E+000)*_fp.x).z > -5.00000000E-001, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 1.00000000E+000, 1.00000000E+000, -1.00000000E+000, -1.00000000E+000)*_fp.x).w > 5.00000000E-001);
_fx_left = bvec4((vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 5.00000000E-001, 2.00000000E+000, -5.00000000E-001, -2.00000000E+000)*_fp.x).x > 1.00000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 5.00000000E-001, 2.00000000E+000, -5.00000000E-001, -2.00000000E+000)*_fp.x).y > 1.00000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 5.00000000E-001, 2.00000000E+000, -5.00000000E-001, -2.00000000E+000)*_fp.x).z > -5.00000000E-001, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 5.00000000E-001, 2.00000000E+000, -5.00000000E-001, -2.00000000E+000)*_fp.x).w > 0.00000000E+000);
_fx_up = bvec4((vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 2.00000000E+000, 5.00000000E-001, -2.00000000E+000, -5.00000000E-001)*_fp.x).x > 2.00000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 2.00000000E+000, 5.00000000E-001, -2.00000000E+000, -5.00000000E-001)*_fp.x).y > 0.00000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 2.00000000E+000, 5.00000000E-001, -2.00000000E+000, -5.00000000E-001)*_fp.x).z > -1.00000000E+000, (vec4( 1.00000000E+000, -1.00000000E+000, -1.00000000E+000, 1.00000000E+000)*_fp.y + vec4( 2.00000000E+000, 5.00000000E-001, -2.00000000E+000, -5.00000000E-001)*_fp.x).w > 5.00000000E-001);
_interp_restriction_lv1 = bvec4(_e1.x != _f1.x && _e1.x != _h1.x, _e1.y != _f1.y && _e1.y != _h1.y, _e1.z != _f1.z && _e1.z != _h1.z, _e1.w != _f1.w && _e1.w != _h1.w);
_interp_restriction_lv2_left = bvec4(_e1.x != _g1.x && _d2.x != _g1.x, _e1.y != _g1.y && _d2.y != _g1.y, _e1.z != _g1.z && _d2.z != _g1.z, _e1.w != _g1.w && _d2.w != _g1.w);
_interp_restriction_lv2_up = bvec4(_e1.x != _c2.x && _b2.x != _c2.x, _e1.y != _c2.y && _b2.y != _c2.y, _e1.z != _c2.z && _b2.z != _c2.z, _e1.w != _c2.w && _b2.w != _c2.w);
_a1013 = _e1 - _c2;
_TMP1010 = abs(_a1013);
_a1017 = _e1 - _g1;
_TMP1014 = abs(_a1017);
_a1021 = _i - _h5;
_TMP1018 = abs(_a1021);
_a1025 = _i - _f4;
_TMP1022 = abs(_a1025);
_a1029 = _h1 - _f1;
_TMP1026 = abs(_a1029);
_TMP21 = _TMP1010 + _TMP1014 + _TMP1018 + _TMP1022 + 4.00000000E+000*_TMP1026;
_a1035 = _h1 - _d2;
_TMP1032 = abs(_a1035);
_a1039 = _h1 - _i5;
_TMP1036 = abs(_a1039);
_a1043 = _f1 - _i4;
_TMP1040 = abs(_a1043);
_a1047 = _f1 - _b2;
_TMP1044 = abs(_a1047);
_a1051 = _e1 - _i;
_TMP1048 = abs(_a1051);
_TMP22 = _TMP1032 + _TMP1036 + _TMP1040 + _TMP1044 + 4.00000000E+000*_TMP1048;
_edr = bvec4(_TMP21.x < _TMP22.x && _interp_restriction_lv1.x, _TMP21.y < _TMP22.y && _interp_restriction_lv1.y, _TMP21.z < _TMP22.z && _interp_restriction_lv1.z, _TMP21.w < _TMP22.w && _interp_restriction_lv1.w);
_a1055 = _f1 - _g1;
_TMP1052 = abs(_a1055);
_a1059 = _h1 - _c2;
_TMP1056 = abs(_a1059);
_edr_left = bvec4((2.00000000E+000*_TMP1052).x <= _TMP1056.x && _interp_restriction_lv2_left.x, (2.00000000E+000*_TMP1052).y <= _TMP1056.y && _interp_restriction_lv2_left.y, (2.00000000E+000*_TMP1052).z <= _TMP1056.z && _interp_restriction_lv2_left.z, (2.00000000E+000*_TMP1052).w <= _TMP1056.w && _interp_restriction_lv2_left.w);
_a1063 = _f1 - _g1;
_TMP1060 = abs(_a1063);
_a1067 = _h1 - _c2;
_TMP1064 = abs(_a1067);
_edr_up = bvec4(_TMP1060.x >= (2.00000000E+000*_TMP1064).x && _interp_restriction_lv2_up.x, _TMP1060.y >= (2.00000000E+000*_TMP1064).y && _interp_restriction_lv2_up.y, _TMP1060.z >= (2.00000000E+000*_TMP1064).z && _interp_restriction_lv2_up.z, _TMP1060.w >= (2.00000000E+000*_TMP1064).w && _interp_restriction_lv2_up.w);
_nc = bvec4(_edr.x && (_fx.x || _edr_left.x && _fx_left.x || _edr_up.x && _fx_up.x), _edr.y && (_fx.y || _edr_left.y && _fx_left.y || _edr_up.y && _fx_up.y), _edr.z && (_fx.z || _edr_left.z && _fx_left.z || _edr_up.z && _fx_up.z), _edr.w && (_fx.w || _edr_left.w && _fx_left.w || _edr_up.w && _fx_up.w));
_a1071 = _e1 - _f1;
_TMP1068 = abs(_a1071);
_a1075 = _e1 - _h1;
_TMP1072 = abs(_a1075);
_px = bvec4(_TMP1068.x <= _TMP1072.x, _TMP1068.y <= _TMP1072.y, _TMP1068.z <= _TMP1072.z, _TMP1068.w <= _TMP1072.w);
if (_nc.x) {
if (_px.x) {
_TMP30 = _F;
} else {
_TMP30 = _H;
}
_TMP29 = _TMP30;
} else {
if (_nc.y) {
if (_px.y) {
_TMP32 = _B1;
} else {
_TMP32 = _F;
}
_TMP31 = _TMP32;
} else {
if (_nc.z) {
if (_px.z) {
_TMP34 = _D;
} else {
_TMP34 = _B1;
}
_TMP33 = _TMP34;
} else {
if (_nc.w) {
if (_px.w) {
_TMP36 = _H;
} else {
_TMP36 = _D;
}
_TMP35 = _TMP36;
} else {
_TMP35 = _E;
}
_TMP33 = _TMP35;
}
_TMP31 = _TMP33;
}
_TMP29 = _TMP31;
}
_ret_0 = vec4(_TMP29.x, _TMP29.y, _TMP29.z, 1.00000000E+000);
gl_FragColor = vec4(float(_ret_0.x), float(_ret_0.y), float(_ret_0.z), float(_ret_0.w));
return;
}
#endif