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screenshot.html
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screenshot.html
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<button id="cake">Take Screeny</button>
<br />
<canvas id="fake"></canvas>
<script>
const canIRun = navigator.mediaDevices.getDisplayMedia
const takeScreenShot = async () => {
const stream = await navigator.mediaDevices.getDisplayMedia({
video: { mediaSource: 'screen' },
})
// get correct video track
const track = stream.getVideoTracks()[0]
// init Image Capture and not Video stream
const imageCapture = new ImageCapture(track)
// take first frame only
const bitmap = await imageCapture.grabFrame()
// destory video track to prevent more recording / mem leak
track.stop()
const canvas = document.getElementById('fake')
// this could be a document.createElement('canvas') if you want
// draw weird image type to canvas so we can get a useful image
canvas.width = bitmap.width
canvas.height = bitmap.height
const context = canvas.getContext('2d')
context.drawImage(bitmap, 0, 0, bitmap.width, bitmap.height)
const image = canvas.toDataURL()
// this turns the base 64 string to a [File] object
const res = await fetch(image)
const buff = await res.arrayBuffer()
// clone so we can rename, and put into array for easy proccessing
const file = [
new File([buff], `photo_${new Date()}.jpg`, {
type: 'image/jpeg',
}),
]
return file
}
const button = document.getElementById('cake').onclick = () => canIRun ? takeScreenShot() : {}
</script>