Expose Ghostty's cursor shape enum to shaders:
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pub const Style = enum { |
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// Typical cursor input styles |
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block, |
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block_hollow, |
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bar, |
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underline, |
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// Special cursor styles |
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lock, |
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// Macros for a more semantic usage. Though this could just be differed to the documentation too.
#define CURSORSTYLE_BLOCK 0
#define CURSORSTYLE_BLOCK_HOLLOW 1
#define CURSORSTYLE_BAR 2
#define CURSORSTYLE_UNDERLINE 3
uniform int iCursorStyle;
Use case: Shaders can render contextually appropriate effects—for example, a full-cell glow for block cursors vs. a vertical beam glow for bar cursors, or a subtle underline ripple for underline cursors. I found that when I was making my shader, I just wanted to know what type of cursor I had so I could easily change the shape of it.
Expose Ghostty's cursor shape enum to shaders:
ghostty/src/renderer/cursor.zig
Lines 8 to 17 in 469001b
Use case: Shaders can render contextually appropriate effects—for example, a full-cell glow for block cursors vs. a vertical beam glow for bar cursors, or a subtle underline ripple for underline cursors. I found that when I was making my shader, I just wanted to know what type of cursor I had so I could easily change the shape of it.